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Development => Calculators => Calc Projects, Programming & Tutorials => Topic started by: Patrick Davidson on July 03, 2017, 10:19:47 PM

Title: Cellar 3D - raycasting based game for TI-84 Plus CE
Post by: Patrick Davidson on July 03, 2017, 10:19:47 PM
(https://www.ocf.berkeley.edu/~pad/screenshots/cellar-2.gif)
(https://www.ocf.berkeley.edu/~pad/screenshots/cellar-3.gif)

I have just released an initial preview version of a raycasting based 3D game for the TI-84 Plus CE: https://www.ocf.berkeley.edu/~pad/files/cellar-ti84ce.zip (https://www.ocf.berkeley.edu/~pad/files/cellar-ti84ce.zip)

For now this has only one small level with minimal gameplay (the goal being to escape the cellar before the radioactive waster kills you), but at least it works -- or so I hope!  This game is part in C and part in assembly language.  Right now it is running about 10 frames per second but optimizations should speed it up -- along with feature additions that slow it down.
Title: Re: Cellar 3D - raycasting based game for TI-84 Plus CE
Post by: tr1p1ea on July 03, 2017, 10:47:30 PM
Wow looks awesome man!

The speed is already pretty nice, especially for an initial version.
Title: Re: Cellar 3D - raycasting based game for TI-84 Plus CE
Post by: Yuki on July 03, 2017, 10:56:09 PM
Oooh, looks pretty cool.
Title: Re: Cellar 3D - raycasting based game for TI-84 Plus CE
Post by: xMarminq_ on July 11, 2017, 12:07:57 PM
Make the turning sensitivity up, because it seems you need to stop and then turn to go where you want to.

Great work!  :thumbsup: