(https://www.ocf.berkeley.edu/~pad/screenshots/cellar-2.gif)
(https://www.ocf.berkeley.edu/~pad/screenshots/cellar-3.gif)
I have just released an initial preview version of a raycasting based 3D game for the TI-84 Plus CE: https://www.ocf.berkeley.edu/~pad/files/cellar-ti84ce.zip (https://www.ocf.berkeley.edu/~pad/files/cellar-ti84ce.zip)
For now this has only one small level with minimal gameplay (the goal being to escape the cellar before the radioactive waster kills you), but at least it works -- or so I hope! This game is part in C and part in assembly language. Right now it is running about 10 frames per second but optimizations should speed it up -- along with feature additions that slow it down.
Wow looks awesome man!
The speed is already pretty nice, especially for an initial version.
Oooh, looks pretty cool.
Make the turning sensitivity up, because it seems you need to stop and then turn to go where you want to.
Great work! :thumbsup: