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Messages - matrefeytontias

#1
That looks so cool o/ keep it up !
#2
Randomness / Re: The ultimate solution
July 20, 2017, 12:11:23 PM
Instructions unclear, still 100% straight, abort mission
#3
General Music Talk / Re: Soundcloud doomed?
July 19, 2017, 09:13:33 PM
Oh yeah, I should do that indeed. Thanks for the heads-up ; and I haven't been around all that much, simply because I haven't been doing much in the way of programming outside of school. Also my PC died, leaving me PC-less with no way to do any sort of programming or music recording.

@STV thanks for your appreciation, that means a lot ^^
#5
Thanks, I'm very glad you liked it ! As you said, it also feels good for me to finally release something of my own after all those covers (something good, might I add).

I'm also very excited to see how the EP is gonna turn out !
#6
DUDES !

The day has finally come when I start working on an actual EP ! Yes ! With songs in it and all that ! Ain't that just the best ? 8D
This debut EP of mine is called Circular Permutations, and will be mostly instrumental, technical death metal tracks (so far) heavily inspired by bands such as Blotted Science, and more generally Ron Jarzombek's work (praise be unto him).

I just released the first song off of the EP, which also happens to be the title track, and it's very special to me. The reason why this is, is because I've been playing music for 13 years and guitar for 8 years, and this is the 3rd song I've ever written. On top of this, this is the first song I've ever written that I'm deeply, genuinely proud of and happy with. So I think you'll like it as well !

https://soundcloud.com/matrefeytontias/circular-permutations

Fun fact : I generated the artwork by writing a GLSL program that @Snektron sneakily (and somehow) got his hands onto :P
#7
Games / Re: VVSSV - test your might ...
January 14, 2017, 02:16:54 AM
Thanks for the compliment, and also for the arcade thread o/

For anybody interested in Haxe, the source code is up on GitHub : https://github.com/matrefeytontias/VVSSV
#8
Games / Re: VVSSV - test your might ...
January 14, 2017, 12:22:41 AM
Not for now, as I'm having trouble with the C++ target with Haxe. That will have to wait until that's fixed or worked around, but it is planned, yes.
#9
Games / Re: VVSSV - test your might ...
January 13, 2017, 11:53:23 PM
Thanks, I'm glad you like it ^^ now I will focus on my 2 big projects : nKaruga and that sups secret game my team is working on.
#10
Games / Re: VVSSV - test your might ...
January 13, 2017, 11:26:22 PM
Well rejoice, because nKaruga has also (only ?) been available for PC and Linux :P http://gamejolt.com/games/nkaruga/92026

And well, being stuck at the first level ... good luck with the other levels then x)
#11
Games / [PC] VVSSV - test your might ...
January 13, 2017, 07:51:47 PM
Hey, so I've heard you like VVVVVV ? I bet you loved Veni Vidi Vici. No ? Well here is a game consisting of 10 levels based on that singular part, named Veni Vidi still struggling to Vici ! Have fun !

http://gamejolt.com/games/vvssv-veni-vidi-still-struggling-to-vici/226283

VVSSV is programmed in Haxe with HaxePunk, and is a little side project I did to take a break from nKaruga. I should be back on that now.
#12
Games / Re: SDL/n2DLib ports for TI Nspire
December 14, 2016, 07:28:13 PM
You indeed have to touch the image buffer, which isn't a big deal, really. It's basically the same as setting the member of the struct, just with no name on it :P This would work for you.


inline void setColorKey(unsigned short *src, unsigned short key)
{
    src[2] = key;
}


EDIT : oh wait, you meant a color mask, not a color key. Well that's a bit hard indeed. I didn't have any plan for that since the TI-Nspire screen is R5G6B5, so that would require extra conversion which would be pretty horribly slow anyway ... I think the best solution for you is to write your own updateScreen() based off the existing one. Instead of simply copying the bits, just mask the data using some R5G6B5 to and from RGB transformations (just a couple of bitshifts). But if it is on a per-image basis, then yeah I'm not really sure how to do that except by re-filling the same buffer with the new data (which won't be displayed correctly on-screen by the normal updateScreen() anyway).
#13
Games / Re: SDL/n2DLib ports for TI Nspire
December 14, 2016, 12:06:08 AM
Nice job on all of those. Again, I'm always happy to see when n2DLib comes in handy to someone.

What's the issue with color masking again ?
#14
[Inactive] Zarmina (PC) / Re: Zarmina
November 26, 2016, 07:05:15 PM
Well if you want some pumping metal tunes I guess I can help.
#15
Well that's weird. It seems to be fetching the correct SDL2 lib files (see the /nix/ part) but writing in the wrong obj directories (see the /win/ part). What version of Linux are you using ? Also, can you quote me the first few lines (10 or so) of running man make ?
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