By gameblabla
Thread (https://codewalr.us/index.php?topic=1607.msg45316#msg45316) | Full screen (http://codewalr.us/arcade/rubbybird100/Javascript_version/)
Quote from: DJ Omnimaga on October 05, 2016, 02:45:46 AM
Is it me or does the game sometimes slow down drastically? O.O
Yes, it does this on slow computers...
Drawing 100 birds with their own logic at one time is like trying to get a 2D benchmark running smoothly on a Pentium Pro...
I guess i could try removing the requestAnimationFrame line but then we would have a OMS-like issue with the score/framerate.
(becomes with requestAnimationFrame, if it slows down, it quickly gets back up to normal speed)
QuoteAlso you should add the controls/how to play to this thread.
I guess the in-game instructions are not enough...
You have to keep alive the 100 birds as long as possible by touching them.
However, you need to take in account several things :
- If a bird becomes dark, it means he is soon going to die.
- See the green numbers ? That's the number of birds you need to keep alive.
If it drops below, it's game over.
- The bird's limit increases as the game progresses.
Also, sometimes, the number of birds alive sometimes disappear.
I'm not sure if Juju updated it but i would suggest he does so.
Thanks
Yep, I just updated.
@gameblabla I have an i7 with 8 GB of RAM :P. As for instructions yeah I meant in more details like in your reply. :P
@Snektron I agree :P
Also my highscore is 33 seconds <_<
They died instantly. But then again, I have a Pentium Dual Core and 2 GB of RAM.
Lol they take like 3 seconds to die if you do nothing. You must have gotten a frame rate of 0.3 FPS for that to happen.