I am working on a project that is a game of choice, like a choose your own adventure.
I'm new so let me know how I can edit things for less space or better features.
Not gonna release the files though...
Not yet...
Working on
-More plot
-Cutscenes (YUP)
-Character Development
-Color text (IDK how to do and can non-letters (#s,( and !) be colored?)
-Title
-Choice of name (only one is Egglet, don't judge me on that one. Teach me how to make the ability to have player choose name)
Things I foonished :)
-First cutscenes
-First choice
-First dialouge
-First charcater
-Dialouge Speed
-Minigames?
Space it currently takes
About 3k
Wish me luck!
Pics or it didn't happen ;)
As for names, you could do Input "Enter Name",Str1, and then later refer to the name as Str1. (For example, Disp "How are you,"+Str1)
For colored letters, you need to use the graphical screen, so you need the Text() command. Output() lacks colored text support, unless you use the CE Textlib library on ticalc.org (First Fantasy: Mana Force uses it, so you could look at the code).
What will be the character names and story overall?
Quote from: c4ooo on November 11, 2016, 02:28:43 AM
Pics or it didn't happen ;)
As for names, you could do Input "Enter Name",Str1, and then later refer to the name as Str1. (For example, Disp "How are you,"+Str1)
I usually put this in a Repeat Lenght(Str1)<10 loop or something, so that people don't put in extremely long names that breaks the game display.
Does display do coordinates?
Whats str1? Didn't find it on my catalog.
If you want to print at coordinates, you should use the Output( command instead. Str1 is a string ( a piece of text) and you can find it under Vars -> String -> Str...
But I want a color character at a coordinate :'(
What are the getkey and what buttons go to the getkey number (Is it a number?)?
Getkey is a command that reads the last key pressed.
See more here: http://tibasicdev.wikidot.com/getkey (http://tibasicdev.wikidot.com/getkey)
Quote from: xMarminq_ on November 12, 2016, 06:24:18 PM
But I want a color character at a coordinate :'(
TextColor(COLOR
Text(Y,X,String
Example
TextColor(13:Text(12,23,"HELLO
Will display Hello at (23,12) in pink color.
I am working on a project that is a game of choice, like a choose your own adventure, for the Ti-84 Plus CE.
I'm new so let me know how I can edit things for less space or better features.
CHANGELOG
Working on
-More plot (Planned but not implemented)
-Cutscenes
-Character Development
-Color text (IDK how to do and can non-letters (#s,( and !) be colored?)
-Animated Title
Things I foonished :)
-First cutscenes
-First choice
-First dialouge
-First charcater
-Dialouge Speed Choice
-Demo (duh)
-Choice of name
-Text cutting (word cut off by end of calc)
Space it currently takes: About 3.6k, planned to be 30k (Compacter pls)
Wish me luck!
Enjoy The Demo!
Demo is to be used by mature (not
@kotu) people for use, edits, and suggestions for me.
(Suggestive text use and arrangement)
Just pokes
:)
Any suggestions?
8)
you can always try to reduce size by reusinggraphics and stuff (use the string twice instead or setting it over and over again and stuff like that) :)
Did you try it?
not yet as I have no emulator nor linking program available right now.. :(
By the way, do you plan to use CE Textlib for colored text? Output() lacks color support by default so unless you use CE Textlib then you would be forced to use the graph screen.
Just make sure to backup often, though. I never had a RAM Clear with CE Textlib, but if you do mistakes such as drawing something outside the screen by accident then it could happen.