You can help CodeWalrus stay online by donating here. | New CodeWalrus | Old (dark mode) | Old (light) | Discord server

4x3 contest results out! Click here to see who won!

b/Contests Started by Dream of Omnimaga, June 16, 2015, 03:04:01 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

u/CKH4 June 17, 2015, 02:28:44 AM
I would have been OK with the results being private in the future if you're planning on giving a joke entry the 'win'.
u/Snektron June 17, 2015, 08:05:49 AM
Quote from: DJ Omnimaga on June 17, 2015, 02:02:15 AM
Quote from: unknownloner on June 16, 2015, 09:07:09 PM
I think we all know that The Game is the real winner here
Actually at first I was contemplating starting the news article with "Basically, Cumred and his The Game entry have won by 100 points and got all votes, just to scare everyone, kinda like that fake news about how WFRNG Axe won the 2010 Axe contest. :P (the real results were posted the next day)

If i had won i'd have passed it down anyway since it was not really a serious entry :P
u/Unicorn June 17, 2015, 06:05:47 PM
Oh, so noble :P
u/Dream of Omnimaga June 17, 2015, 10:01:30 PM
Quote from: Cumred_Snektron on June 17, 2015, 08:05:49 AM
Quote from: DJ Omnimaga on June 17, 2015, 02:02:15 AM
Quote from: unknownloner on June 16, 2015, 09:07:09 PM
I think we all know that The Game is the real winner here
Actually at first I was contemplating starting the news article with "Basically, Cumred and his The Game entry have won by 100 points and got all votes, just to scare everyone, kinda like that fake news about how WFRNG Axe won the 2010 Axe contest. :P (the real results were posted the next day)

If i had won i'd have passed it down anyway since it was not really a serious entry :P
What if it would have been the only entry? O.O
u/Unicorn June 18, 2015, 12:31:58 AM
The game woulda hapendedededed :P


You judges would have won?
u/Dream of Omnimaga June 20, 2015, 05:12:48 AM
I think that if there were no entry, I would have extended the contest a bit. But of course such scenario was entirely possible given how new the site is and our lack of promotion outside CW about the contest. I am surprised that we managed to get that many entries, let alone more than most past big contests with large prizes. But again, we allowed computer/android entries, so that probably helped. :P
u/Unicorn June 20, 2015, 06:09:55 AM
Yeah, that is kind of suprising.
u/Snektron June 20, 2015, 09:41:55 AM
Quote from: DJ Omnimaga on June 20, 2015, 05:12:48 AM
I think that if there were no entry, I would have extended the contest a bit. But of course such scenario was entirely possible given how new the site is and our lack of promotion outside CW about the contest. I am surprised that we managed to get that many entries, let alone more than most past big contests with large prizes. But again, we allowed computer/android entries, so that probably helped. :P

But in this case it wasnt bad at all to allow computer/android stuff too since at 4x3 the speed doesnt really make a difference per platform
u/Dream of Omnimaga June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
u/JWinslow23 June 20, 2015, 02:43:15 PM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
And if that few-pixel border wouldn't have been there, I'd be 2nd place+1 point. :P

But yeah. I wasn't sure what was so hard about it, once I figured out the best way to do it fullscreen :P
u/alexgt June 20, 2015, 11:10:49 PM
Good job guys! sorry I was gone for the results :(
u/DarkestEx June 21, 2015, 12:55:44 AM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
Hmm, I had a very surprising axsembly engine for the TI-84+ too. It worked quite nice. Sadly I did not implement a game :(
And then the time ran out and I wrote the PC engine in like 5 or 6 hours.
u/Dream of Omnimaga June 21, 2015, 02:27:29 AM
Quote from: JWinslow23 on June 20, 2015, 02:43:15 PM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
And if that few-pixel border wouldn't have been there, I'd be 2nd place+1 point. :P

But yeah. I wasn't sure what was so hard about it, once I figured out the best way to do it fullscreen :P
Yeah it's incredible to see how on monochrome models, Text() is actually so much faster than Pixel-Off/On(). On the CSE it's the complete opposite.
Quote from: alexgt on June 20, 2015, 11:10:49 PM
Good job guys! sorry I was gone for the results :(
No problem. Welcome back by the way :D
Quote from: DarkestEx on June 21, 2015, 12:55:44 AM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
Hmm, I had a very surprising axsembly engine for the TI-84+ too. It worked quite nice. Sadly I did not implement a game :(
And then the time ran out and I wrote the PC engine in like 5 or 6 hours.
Aah I see. Maybe you could do a maze/dungeon game for calcs at one point regardless. :)
u/Unicorn June 21, 2015, 02:30:20 AM
A wild alexgt appears!
u/DarkestEx June 21, 2015, 10:07:46 AM
Quote from: DarkestEx on June 21, 2015, 12:55:44 AM
Quote from: DJ Omnimaga on June 20, 2015, 12:31:42 PM
Yeah that's why I included them. Since the contest mainly focused on creativity rather than programming and performance, this is why entries competed against each others and included all platforms I own. The only issue was pure TI-84+ BASIC and such languages, due to lack of grayscale support and speed problems, but JWinslow23 still managed to get the most out of that language and get 2nd place.
Hmm, I had a very surprising axsembly engine for the TI-84+ too. It worked quite nice. Sadly I did not implement a game :(
And then the time ran out and I wrote the PC engine in like 5 or 6 hours.
Aah I see. Maybe you could do a maze/dungeon game for calcs at one point regardless. :)
[/quote]
Yeah, I am definitly going to do that. The engine supports 4 level grayscale. Oh how sad, that I haven't implemented a game in time...
But yeah, I will redo TwelvePx on the calc; with more levels
Website statistics


MyCalcs | Ticalc.org | Cemetech | Omnimaga | TI-Basic Developer | MaxCoderz | TI-Story | Casiocalc.org | Casiopeia | The Museum of HP Calculators | HPCalc.org | CnCalc.org | Music 2000 Community | TI Education | Casio Education | HP Calcs | NumWorks | SwissMicros | Sharp Calculators
Powered by EzPortal