I decided to try to make snake for the V200. I don't have a computer with me so I can't give a link or video, but I will try to get both within the week.
I've made the snake move, but not die when it hits itself, and have a limited size (erase ends when too long).
And Internet connection at the conference center is amazingly horrible... I can barely load tapatalk
Awesome! You needed to snake or something :)
Did i hear sssssssnake? *snaking intensifies*
Anyway cool!
I made a video, I will upload it to YouTube asap.
And cumred, be ready for surprises comrade :)
( "pun" intended)
"Cumred" is actually a on purposely misspelled version of "Comrade" :P
I know lol
Hence the quotes around pun
And conference wifi is worse then I expected, I can't get on YouTube. is there a way that I can directly upload a video on here?
At least tapatalk doesn't lag much.
Lemme try to upload via tapatalk. this is in the lobby of the conference center, so please try to ignore background noise. :P
https://vimeo.com/130903562 (https://vimeo.com/130903562)
Youcan uplaod it to a server of some sort and directly post the mp4 i think
Does it work?
The video? Yes.
Ok, so Tapatalk works :D. New way to upload videos :)
Awesome!
Oh looks cool :D
Looking very good :D
Quote from: Cumred_Snektron on June 17, 2015, 07:58:12 AM
Oh looks cool :D
Note the name of the files in main :P
Cumred_ is the test file and snektron is the backup
Lol i thought i saw "Snektron" somewhere :P awesome
That was one of the reasons to make snake, it has trolling potential :P
Anyways, I'm stuck because I can't detect where the snake has been or reliably erase the snake. I could use a matrix but that would get quite memory consuming...
maybe you can use a list?
Maybe, I've tried with a version that stores the last five places the snake has passed, and it went to about 25% speed...
and I don't know if I can increase the size of the list. If it gets too long then memory might run out
Maybe look at other snake games for other calcs to get an idea?
yeah, that was my plan.
I think making it on the graph screen would be easier, because the pxltest can see where the snake has been
Nice to see you back into calculator programming. Have you gotten any luck implementing collision detection for this game yet? On the graph screen pxl-test collision would definitively be easier.
Yeah... The grph screenn make sense. To bad theres no xlibc for the v200 :/
Multiple implementations of high-level languages which execute faster than the TI-Basic have been made on the TI-68k platform, years ago. GFA-Basic (known from another platform), NewProg, etc.
But if you use the graph buffer you still dont solve the problem of removing the last parts of the snake :/
yeah :/
Actual youtube video:
https://www.youtube.com/watch?v=G2gacUbfsJI
Quote from: Lionel Debroux on June 20, 2015, 06:21:48 AM
Multiple implementations of high-level languages which execute faster than the TI-Basic have been made on the TI-68k platform, years ago. GFA-Basic (known from another platform), NewProg, etc.
It's a shame that NewProg didn't take off like Axe, but I guess it was inevitable with the much smaller amount of 68K coders at the time. Of course, there's always Vertel or FLIB, though, which are similar to xLIB on Z80 models.
As for GFA Basic I never checked it much, but some people used it back then if I remember. I don't know if it's available on ticalc.org, though, and the main site hasn't been updated in a while, so it would be better to download it now if you want to try it, in case one day the site goes down. http://www.tigen.org/gfabasic/
Yaaaaay more people are writing stuff for the 68k calcs! Keep it up! :D