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[ti-84+ce]Age of CEmpires I

Started by PT_, January 03, 2017, 08:22:00 PM

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Caleb Hansberry

Are the images a lot more detailed than they have to be? It does look great but if it makes it enormous...
  • Calculators owned: TI-82, TI-83, TI-83+SE, TI-84+SE, TI-85, TI-89, TI-99/4A
  • Consoles, mobile devices and vintage computers owned: HP Portable Plus 110, Toshiba T3100, Toshiba T5200, GRiD 1660, TI-99/4A, Apple IIgs, and much more than I can list here

Dream of Omnimaga

This is the beauty of color palettes and the ability to change them. To save space when units die or gets healed, all you have to do is dim their palettes to red, blue or whatever, and in the case of dying units, if you plan to have maps where only 1 floor tile is used at a time (for example, grass), then you could simply make the unit turn red then fades to grass colors to simulate translucency when it dies. (kinda like how Final Fantasy VII enemies die)
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

PT_

Quote from: xlibman on July 16, 2018, 01:58:11 PM
This is the beauty of color palettes and the ability to change them. To save space when units die or gets healed, all you have to do is dim their palettes to red, blue or whatever, and in the case of dying units, if you plan to have maps where only 1 floor tile is used at a time (for example, grass), then you could simply make the unit turn red then fades to grass colors to simulate translucency when it dies. (kinda like how Final Fantasy VII enemies die)
That doesn't work, because the units use the same palette as the buildings, trees, game, etc.

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