Join us on Discord!
You can help CodeWalrus stay online by donating here.

[ti-84+ce]Age of CEmpires I

Started by PT_, January 03, 2017, 08:22:00 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

PT_

Hey @p2 you wanted 60fps right? Here you go:



:love:

Dream of Omnimaga

  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U


Dream of Omnimaga

  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

TheMachine02


PT_


PT_

Time for a quick update! I selected and edited all the sprites for the units AoCE has, and managed to fit it in 2 (full) appvars. This means that in the final game you need to transfer 8 appvars + AOCE to your calc :roll: Luckily everything can be put in the archive, which means you won't lose RAM. Outside of that, if AoCE crashes for some reason (which might be very likely once I start adding stuff..), there is no memory leak, and your entire RAM is saved. :)


Dream of Omnimaga

Darn that's a lot of big files O.O, this means the game will be very elaborate ^^ . I'm happy the CE has more RAM and flash for graphics.
  • Calculators owned: TI-82 Advanced Edition Python TI-84+ TI-84+CSE TI-84+CE TI-84+CEP TI-86 TI-89T cfx-9940GT fx-7400G+ fx 1.0+ fx-9750G+ fx-9860G fx-CG10 HP 49g+ HP 39g+ HP 39gs (bricked) HP 39gII HP Prime G1 HP Prime G2 Sharp EL-9600C
  • Consoles, mobile devices and vintage computers owned: Huawei P30 Lite, Moto G 5G, Nintendo 64 (broken), Playstation, Wii U

PT_

Quote from: xlibman on February 03, 2018, 05:04:01 PM
Darn that's a lot of big files O.O, this means the game will be very elaborate ^^ . I'm happy the CE has more RAM and flash for graphics.
Yep ^^ There are a lot of sprites, 42 for each unit, times 22 units = 924 sprites in total. Luckily they are not that large, otherwise you would have even more appvars. But indeed, you can keep all in flash :)

PT_

AoCE is now an app! :D



I entirely switched to fasmg, which was a horrible move, but now it's much better. You don't need spasm anymore to build it, just download the C toolchain.

DarkestEx

  • Calculators owned: TI-84+, Casio 101-S, RPN-Calc, Hewlett-Packard 100LX, Hewlett-Packard 95LX
  • Consoles, mobile devices and vintage computers owned: Original Commodore 64C, C64 DTV, Nintendo GameBoy Color, Nintendo GameCube, Xbox 360, PlayStation 2

123outerme

Wow! Framerate and camera speed look really great! I hope that doesn't change too much once you add more moving parts and data points like units, etc.! I love the isometric style, since it brings me back to playing these games when I was younger. Can't wait to see this release!
  • Calculators owned: TI-84+CSE, TI-nspire Clickpad, TI-84+SE

p2

* p2 just fell in love...  :ninja:
I still miss me sheep but it looks really fantastic, can't wait for the next update!! :love:
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CAS, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

PT_

The sheep are coming :P

It has been almost 2 months, but I'm working on it again. Sadly, I discovered that not all the units were included in the 2 units appvars, and I had to make 3 of them (60kB each...). I've done some work behind-the-scenes, which include not removing itself from userMem (because it's an app) and some more cleanup things (huge thanks to jacobly!). I'm currently busy with both teamcolors in buildings and units and displaying units, which is gonna be a pain, but I need to do it :/

SM84CE

How do you/ can you place units? Also, can you make an option to skip past the fade in/out intro? It's cool, but when you want to start playing, it makes you wait :(
  • Calculators owned: TI-84+CE

Powered by EzPortal