"Code" a MP4? Please be more specific. Also, what resources have you already looked at?
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Show posts MenuQuote from: DarkestEx on August 09, 2015, 09:50:08 PMOk, why the extreme dirge of RAM? How much of a problem can 128 MB be? What do you expect to do with 128 KB? Why did you even consider a VM on that?
Preliminary specifications:
- ARMv7 Core @ 120 MHz
- 128 KB builtin RAM
Quote from: Streetwalrus on November 06, 2015, 10:08:35 AMDiscord. It's pretty awesome.
We also tried another web-based voip thingy which I forgot the name of, it was suggested by @bb010g on IRC a while ago but I couldn't get it to work on my end.
Quote from: DJ Omnimaga on November 03, 2015, 08:40:00 AMWith regards to UE4 performance wise, it can be toned down pretty well. Engine/framework choice generally shouldn't be a problem for performance.
Regarding Unreal Engine 4 and the like, if you get into computer programming, I hope that you try to make your games so that they don't require insane computer specs.
Quote from: Cumred_Snektron on November 03, 2015, 08:10:37 AMI would warn away from starting out with OpenGL directly. Game frameworks exist for a reason. Also, Java is not the best language for development in general. It's verbose, and that does hurt putting your program in your head.
I myself started with Java in OpenGL, but you can do OpenGL in a lot of other languages too. It gives ypu a really good idea how engines work behind the scenes, but it might take a while before you can make bigger projects. Also once you get into shaders you'll learn what power a GPU really holds . Since shaders are programmed in GLSL which looks a lot like specialized C (and maybe Java), i recommend one of those languages (but considering C has no objects you might want to look at c++ too), but again, there are a lot op OpenGL bindings.
Quote from: Cumred_Snektron on November 03, 2015, 08:10:37 AMWhy the heck are you compiling UE4? (Compilation times for the games made have always been fine for me at least.)
As for UE4, i like the engine and it looks good, but its like 4 gigabytes and takes like a year to compile. Also thr blueprints feel a bit like "look ma i can code" and "i've programmed my owm mod in modmaker" type programming which i don't really like, but thats personnal
Quote from: Streetwalrus on November 03, 2015, 09:19:59 AMC's nice until you actually want to do objects and don't have RAII. I'd wait on doing pragmatic C++ until the Core Guidelines get sorted out. @Streetwalrus Do you know of any good D frameworks? I pointed out Piston for a similar reason; Rust is a very nice language that's similar to C++ in feel but tons safer and with (IMHO) nicer design. Nim is pretty similar in wanting to be a fast, nicer C/C++ (more C/Python-ish to me). There's nim-csfml there, and some other stuff. Just nimble search game.
I love C for this kind of stuff but it can be a bit of a hassle for some things. You might wanna check C++ out (although I don't recommend it, it's overly complex for a beginner), and D seems pretty cool as well.
Quote from: Streetwalrus on November 01, 2015, 12:58:12 AMMore, you're free to do remake or reproduce anything you want on here from scratch, but that's at your own discretion. Its future use here is neither guaranteed nor denied.
Feel free to suggest improvements, but we won't let you redo it from scratch...
Quote from: Ephraim Becker on November 01, 2015, 12:59:14 AMhttps://lmddgtfy.net/?q=SMF
What exactly is SMF?
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