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Author Topic: Mandragore - Tilemap-based game for the CE, made in C  (Read 5251 times)

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Offline Jkolade936

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Re: Mandragore - Tilemap-based game for the CE, made in C
« Reply #15 on: February 26, 2016, 08:56:50 pm »
I gave up on this game because I got lost. :P Thank you!
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Offline xlibman

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I like those big maps :D. Also I beat the game a while ago. As mentiones before, an RPG using that map would be nice. It would be like an enhanced version of Mandragore.
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Offline Jkolade936

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I like those big maps :D. Also I beat the game a while ago. As mentiones before, an RPG using that map would be nice. It would be like an enhanced version of Mandragore.
I think so too, but to make it an RPG, maybe you might be able to actually enter and explore the towns that have actual buildings, and maybe scale the overall map down and add side quests....I have the best ideas for these things..... :blah:
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Offline critor

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It hasn't been newsed about yet, but you can clone the Mandragore project on TI-Planet, and rebuild it online. :)
https://tiplanet.org/pb/?id=2043_1456696956_3aafc2954b

So it's quite easy to customize the game as you want starting from this working project.

Code is under GPL, so feel free to learn and create ! :D

Offline Adriweb

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(warning: the toolchain is going to be updated soon, so a few things will have to change - well especially for upcoming programs)
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Offline Jkolade936

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It hasn't been newsed about yet, but you can clone the Mandragore project on TI-Planet, and rebuild it online. :)
https://tiplanet.org/pb/?id=2043_1456696956_3aafc2954b

So it's quite easy to customize the game as you want starting from this working project.

Code is under GPL, so feel free to learn and create ! :D
Oh, okay. What's GPL?
And must I make a TI-Planet account to clone it? I don't have a Facebook, and as I don't know French, I
really don't spend much time there, except to look thru the CE archives.
(warning: the toolchain is going to be updated soon, so a few things will have to change - well especially for upcoming programs)
That's good to know.  :)
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Offline critor

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The TI-Planet interface should be shown to you in english, if your browser reports your prefered langage is not french.
If not, add &lang=en at the end of the url.

Yes, you'll have to register, as the cloned project needs to be linked to an account.

GPL is a widely used free software license, granting you the right to run, study, share, and modify the source code.

Offline Adriweb

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At some point, I'll see about non-logged-in access, but that will have less features because things cannot be linked to an account (for saving etc.)
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Offline xlibman

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Nice news Critor. As for my idea, it would not necessarily require new maps for villages, as it could simply be like Illusiat 6 through 12, where villages are just a menu letting you go to the inn, shop, sometimes talk to one or two NPC in there and exit. Some NPC's could give you keys and stuff to access new dungeons after you completed the others. Dungeons would obviously be new maps. Battles would just be like Dragon Warrior (after all, the world map looks very similar to Dragon Warrior)
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Offline Jkolade936

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Sounds good to me! :D
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