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Author Topic: Age of CEmpires I  (Read 13914 times)

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Online xlibman

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Re: Age of CEmpires I
« Reply #120 on: March 27, 2017, 09:24:23 pm »
Yeah I agree. Life and school (and work) can get pretty hectic sometimes, though >.<

I didn't know you were in charge of SourceCoder and jsTIfied, though.
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Offline PT_

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Re: Age of CEmpires I
« Reply #121 on: March 27, 2017, 09:27:58 pm »
I didn't know you were in charge of SourceCoder and jsTIfied, though.
Yep, I am, I've fixed some bugs in SC, and I'm mainly responsible for adding CE support to jsTified *laughs* and fix some bugs :P

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Re: Age of CEmpires I
« Reply #122 on: March 27, 2017, 10:41:10 pm »
Oh lol I see now. I was surprised that jsTIfied still had no CE support after so long actually, but again Kerm might be very busy with Doors CE 9 and other things.
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Offline Alvajoy123

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Re: Age of CEmpires I
« Reply #123 on: April 13, 2017, 02:50:42 pm »
look good  :thumbsup:
 what do you want the program to do ?  ???
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??? ??? ???
Qestions are hard to ask that why we have ???
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Re: Age of CEmpires I
« Reply #124 on: April 13, 2017, 03:06:27 pm »
look good  :thumbsup:
 what do you want the program to do ?  ???
Playing Age of Empires...? <_<

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Re: Age of CEmpires I
« Reply #125 on: April 13, 2017, 03:09:54 pm »
Lmao  :blah:  :blah:
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Re: Age of CEmpires I
« Reply #126 on: April 13, 2017, 05:18:30 pm »
Yeah Alvajoy you really need to check the first post of topics before replying to be honest (or the other posts if the first post has minimal info and no screenshot)
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Offline PT_

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Re: Age of CEmpires I
« Reply #127 on: April 18, 2017, 09:31:23 pm »
So I decided to take a break with this project. I've currently too many things around, my study isn't going well, and I've a lot of programming projects going. Since this project is pretty hard, and I need to overcome some hard things, I decided to move away from this. Don't worry, of course I will still keep it, in case I'm less busy, and I'm in the mood again to work on this!

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Re: Age of CEmpires I
« Reply #128 on: April 18, 2017, 09:32:10 pm »
Sorry to hear. Studies should be a priority, though. Glad it's still alive by the way. Take your time :3= (You can probably work on smaller projects if you have some free time for the time being)

EDIT: Topic locked per @PT_ request:

Quote
P_T   DJ: can you maybe lock the AoCE topic, until I ask to open it again?   5:53:10 PM
DJ Omnimaga   i can probably do that   5:53:20 PM
DJ Omnimaga   well actually   5:53:23 PM
DJ Omnimaga   i think you can, right?   5:53:27 PM
P_T   I don't want to answer many questions, or whatever, and people complaining that I need to work on it   5:53:30 PM
« Last Edit: April 18, 2017, 09:55:11 pm by DJ Omnimaga »
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Offline p2

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Re: Age of CEmpires I
« Reply #129 on: April 19, 2017, 08:07:14 am »
Sorry to hear :/
I really hope you can continue working on it later  :love:
And good luck with ur other projects as well :)

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Re: Age of CEmpires I
« Reply #130 on: May 31, 2017, 04:53:55 pm »
I gonna work on it again! I'm less busy these days, and when Mateo said ConvPNG can export to appvars, I (accidentally) said I can continue AoCE, so now it's finally time to get some nice progress :)

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Re: Age of CEmpires I
« Reply #131 on: May 31, 2017, 04:55:06 pm »
Awesome. Glad you are less busy and have more free time for yourself :)

I assume that appvars will be able to be archived like in Oiram, right?
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Re: Age of CEmpires I
« Reply #132 on: June 01, 2017, 03:19:19 pm »
Yes, you don't have enough RAM for all my sprites ;)

Okay, now that I said I would work again on it, it's time for some more details, changes, etc.
  • Buildings will get a complete overhaul, they now will be in the shape of isometric tiles, rather than just buildings. This allows buildings to be drawn at the same time as a tile, it just pretends it's a tile, so no lag.
  • I will just make it like normal games, just double-buffering. However, it's unnecessary to redraw the tiles + buildings each frame, only when you move around you need to redraw it. That is why I gonna use a third buffer with the temp tiles + buildings. Instead of redrawing all the tiles and buildings, it just copies the temp buffer to the buffer, which would save much time. However, moving would be slower in this case.
  • Each player will be limited to either 75 or 100 puppets. This is mainly to not cause lag by updating too many puppets, and to save RAM. Each puppet (soldier/volunteer/whatever) has some properties, i.e. health, upgrades, location, business and more.
  • When you send a puppet to a certain location, it first finds it's way to it, and then it will store the parth somewhere in RAM. Thus, when walking, he only needs to get the next location instead of recalculating the path everytime.
  • My minimum FPS would be 10, if I can't get the framerate about 10, I won't continue it, then it's not playable.
  • More are coming, once I'm busy with this project :D

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Re: Age of CEmpires I
« Reply #133 on: June 07, 2017, 07:39:12 pm »
Scrolling works again, as well as double buffering :)


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Re: Age of CEmpires I
« Reply #134 on: June 07, 2017, 11:14:18 pm »
Are the graphical glitches CEmu or the game? 

Looks great btw  :D
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