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In the meantime, has someone a good code in ASM to get all the programs or should I write it myself?
Will you implement a modulo operator? (it's been one of the more usefull things in Axe )Quote from: PT_ on April 08, 2016, 08:52:25 pmIn the meantime, has someone a good code in ASM to get all the programs or should I write it myself?What do you mean?
Actually, I wonder if keeping a background, but making it tiled (Minecraft style) would be feasible and still look nice? It could be an ice background based on the other one, but made of 16*16 blocks. Otherwise I kinda like the white background.
That seems like a cool idea, dj. How big is the screenshot now as is?
Quote from: DJ Omnimaga on April 09, 2016, 10:20:22 pmActually, I wonder if keeping a background, but making it tiled (Minecraft style) would be feasible and still look nice? It could be an ice background based on the other one, but made of 16*16 blocks. Otherwise I kinda like the white background.So, just like how xLIBC[E] background work? With a kind of spritesheet etc?Quote from: Cumred_Snektron on April 10, 2016, 07:06:27 amThat seems like a cool idea, dj. How big is the screenshot now as is?Now my whole program is 16K, which means the logo+background is about 15.5K
ld a, <number> / ld hl, <variable> / sub a, (hl)
ld hl, ICEname call _Mov9ToOP1 call _ChkFindSym ex de, hl ; skip header inc hl inc hl push hl ; save for later ld hl, varname call _Mov9ToOP1 pop hl ld (callAdress), hlcallAdress = $+1 call $000000 ; continue
jr noAPI jr APIContinuenoAPI: header....APIContinue: call _ChkFindSym