* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Recent Posts

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1
Site Discussion & Bug Reports / Re: The future of Codewalrus
« Last post by p2 on Today at 08:57:21 am »
admit it u're just afraid I'll one day have more posts than you ;)

also I stick to what I said a while ago:
the site won't die <3
2
General Help & Troubleshooting / Re: Need Help with C# Code and Unity
« Last post by p2 on Today at 08:54:22 am »
well it's been a few days since I started this topic, and today I finally got an alternative for that script running and it seems to work.
But there's still a major problem I'm having since weeks and can't fix  :ninja:
Some help with that would be really apreciated  :thumbsup:

It's this:
I got a phantom cube sized 1.0f, 1.0f, 1.0f floating at 0.0f, 0.0f, 0.0f freezing scripts as soon as I look at it, crashing the program if I try to interact with it.
(effectively meaning in an Augmented Reality app that after I start it, I need to walk away a few meters in order to interact with anything, as I'm stuck in the cube, and mustn't look in it's direction...  :P
It seems to be recreated with every update cycle and I cand find it's source as it's not shown in the object hirarchy not created by a script...
Is there any way to remove it?
it appears to be the same bug all of these guys are experiencing: https://forum.unity3d.com/threads/5-6b11-phantom-cube-object-around-0f-0f-0f-doesnt-appear-in-hierarchy-cant-delete-it.460196/
3
Calc Projects, Programming & Tutorials / Re: Oiram CE ti-84+ce
« Last post by p2 on Today at 08:31:53 am »
hehe great video @xMarminq_ ;D
except the fact u didnt rotate ur cam D:
4
Calc Projects, Programming & Tutorials / Re: Oiram CE ti-84+ce
« Last post by MateoConLechuga on Today at 08:13:47 am »
Haha I really enjoyed that video; nice work :P This is actually the intended behavior; I thought crouching would be nice in case you had walls close together or something :P
5
Hardware / Re: Building an arcade cabinet
« Last post by p2 on Today at 08:13:19 am »
how about the power supply? If you added a mobile one like a car battery you could pwalk through the streets with it, sit down in the park, and start playing ;D
6
hehe we'll see about that ;)
just give me a few months and I'll do it ;D
7
Yeah, be sure to update :P the other one will make ya reset your ram.

But after you guys play some, any suggestions?
8

Back to topic: can't wait to get my 2250th post ^^ Next step towards dethroaning all the top posters except for you ^.^
You will never catch me!
9
Hardware / Re: Building an arcade cabinet
« Last post by Unicorn on Today at 07:37:28 am »
mmm smart
this project has got me thinking about my lattepanda and the lakka os that is currently on it... I kinda want to make it more portable now, maybr buy a 12" screen or something :P
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General Help & Troubleshooting / Re: Need Help with C# Code and Unity
« Last post by Unicorn on Today at 07:29:41 am »
ooh... well, i dont know much about unity (ive messed around a bit, but meh) but my friend does. I could get him to help out if you would like ;)
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