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Messages - Switchblade

#31
Since the folks here on Codwalrus helped me incorporate appvars into a axe program of mine, I thought they might like to see the result:



The map you see is only a demo.  I will be making a much larger map, as this one is only 5 x 1 (plus the insides of the two buildings).
#32
Pic2 is the pointer for the sprites.

EDIT:
:D  :w00t: :ninja: :love: It works! You are awesome!
#33
Quote from: semiprocoder on April 06, 2017, 03:24:31 PM
I use windows 10 and the UI is much neater, but I wish that microsoft would release dx 12 for windows 7 cause win 7 allows for much greater control over privacy features and the like. Also I hate all the random windows apps that are installed on my computer like "get office." Thanks microsoft.

Can't you uninstall those?  Anyways, nowhere as many as most android phones have!   :D
#34
Thanks!

Oh, yeah, since I have learned ASM, I realize that GDB1 is only a pointer.  I said so for clarification purposes.

EDIT:

I can't seem to get this to work.  Here is exactly what I did.

I entered the map I wanted in TokensIDE like this:
The I obviously used a much larger map. This is hexadecimal, so each two numbers stands for one hexadecimal nibble, if I am correct.

.Map

[404040404040404040404040404040404040404040404040]
[404040404040404040404040404040404040404040404040]
[404040404040404040404040404040404040404040404040]
[404040404040404040404040404040404040404040404040]
[404040404040404040404040404040404040404040404040]
[404040404040404040404040404040404040404040404040]
[404040404040404040404040404040404040404040404040]
[404040404040404040404040404040404040404040404040]

Next, using TokensIDE, it tokenized this as an appvar.

I sent the appvar to my calculator, and added this code to my program.

GetCalc("vmaps")->M

This is my tilemap routine:  Before I entered the maps into the actual program and pointed to them using GDB1, it actually worked.  In this code I replaced GDB1 with M.

For(A,0,11)
For(B,0,7)
If {V+B*72+A+H+M}->theta
Pt-Off(A*8,B*8,theta+Pic2-16)
End
End
End

This however, only gives me a bunch of trash on the screen.
#35
I am working on a Axe rpg, and need to move the map to an appvar.  It is a 72 * 32 matrix stored in GDB1.  I made the appvar with the map in in using TokensIDE, but I do not know how to incorporate in into my programs. Could someone give me a hand? :)
#36
Sorry for the late answer, I've been n vacation.  I am using a it silver link with TILP.  Every thing I send to either my 83 plus or 86 sends.  The only problem is, that on the level selection screen in SQRXZ, the levels won't show up, other than the default levels.  The strings are there however, as can be told by looking through the the contents of the memory.  Unfortunately, my 86 had a really bad crash recently.  My younger brother didn't know what he was doing, and started a game of Chessmaster 86 with computer playing against the computer.  The game reach a point where the two moves where simply being repeated, and it was impossible to exit.  I pulled out the batteries, and days later, it still won't turn on.   :banghead:
#38
I have downloaded several Sqrxz levels from ticalc for my TI-86.  However, except for the 3 levels that come with Sqrxz, none show up in the level selection screen.  Does anyone have any hints? Thanks.
#39
Hey everybody, I'm Josiah, a.k.a. Switchblade.  (Those who are active on Cemetech will likely recognize my username.)  I am quite competent in Basic, reasonable with TI-83 + z80 asm, currently confused about TI-86 asm, and a fan of DJ_O's RL series  ;)
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