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Messages - MateoConLechuga

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Good move
Trust me; I was going to do it this way in the beginning :P Anywho, the toolchain is updated again; now you just have to do #include <graphx.h>. No more worries about breaking future things I guess :P

This is because of people who apparently need it for their online IDEs. But since you don't like it, I'm just going to scrap it and put everything in one folder if that is okay with you. Then it will just be #include <graphx.h>, which obviously will never be changed.

Pretty awesome toolchain update! Installing on windows is probably the easiest toolchain installation in the entire world now. Lots of bug fixes and feature additions, keep reading for more or just get the download.

Toolchain: https://github.com/CE-Programming/toolchain/releases/latest
Libraries: https://github.com/CE-Programming/libraries/releases/latest

Note: Libraries are now included by using '#include <graphx.h>' rather than '#include <lib/ce/graphx.h>'. Also, if you are updating an older project, please use an updated makefile from the examples folder. These changes are important, so be sure to make them! :)

Things that have changed (there's more too, take a look at github):
    Able to build natively on any platform now simply by typing 'make'
    ConvPNG has been updated to fix a few memory issues (work goes on to add appvar support)
    Complete restructure of toolchain hierarchy; can now simply clone the repo and make. (see readme)
    Added gfx_FloodFill, gfx_ScaleSprite, and gfx_SetFontHeight, along with about a 5-9% speed increase in clipped sprite drawing.
    Optimized gfx_AllocSprite (Thanks Runer)
    Native convpng, convhex, and other programs for ease of use.

Also, jacobly is doing insane things with llvm, so feel free to give him some kudos whenever he's around :) Many thanks to jacobly and Adriweb for testing and telling me when I messed things up :P Enjoy everyone! Until next time.

Calc Projects, Programming & Tutorials / Re: TI-84+CE
« on: March 29, 2017, 06:03:00 am »
please email team if you what them to be made
*Please email the team if you want them to be made.

Also, what team?

And kotu; yes, this list is ridiculous.

Calc Projects, Programming & Tutorials / Re: TI-84+CE
« on: March 29, 2017, 05:44:18 am »
Well, you said "It's not like there's a C compiler for the CE", which implies that there's no C compiler at all for the CE :P. Hence why I am confused ???
He's being sarcastic and asking why no one actually programs anything useful anymore :)

Calc Projects, Programming & Tutorials / Re: Linux
« on: March 28, 2017, 01:35:33 am »
Using CEmu For program one problem how do you insert images on CEmu  ??? ??? ???
Step 1) Click file
Step 2) Drag file
Step 3) Drop file

The file needs to be in some kind of TI usable format.

Inside the tutorial, the girl with white hair and clothes will conclude by asking you to attack her, as a proof that you have RTFM ( @MateoConLechuga would probably like that :P).
Haha awesome :) Everyone should read the manual! :D Fantastic progress so far; I like all the colorfulness :P

I am new to asm programing am a basic programer and i just want to how to use this platform
 ??? ??? ??? ???
can you please teach me how to asm program

Download CEmu and create a rom image:

Sorcery of Uvutu (TI-84+/CSE) / Re: Why!
« on: March 16, 2017, 11:57:38 pm »
What can't be exactly? I'd be happy to make it be :)

Looks very good @Adriweb . For project collaborations, is it possible to have a small shoutbox (Facebook-style) open at any time while the above screen is open?
Yes with shared project it is always enabled ;)

Drawing & Animation / Re: Any TI-84+ CE Font Designers Available?
« on: March 08, 2017, 10:28:04 pm »
I already told you this but I guess I will tell you again: Download pixelfontedit 8x8. It has hundreds of hundreds of fonts for you to choose from for use on the CE.

Calc Projects, Programming & Tutorials / Re: Age of CEmpires I ti-84+ce
« on: March 04, 2017, 06:06:07 pm »
Looking very nice PT_! That seems like a lot of trees; looks like I'll need a mill hehe. :P

Calc Projects, Programming & Tutorials / Re: Walrus Cheese Run ti-84+ceanti-walrus
« on: March 04, 2017, 08:45:10 am »
I got bored so I made a little pull request to your code: https://github.com/rowanmedhurst/walrus-cheese-run/pull/1

Also fixes the fact that walrii always faced the same direction :P

I might also recommend only drawing or processing a walrii if it is within the window :) Other than that, fantastic looking code; a lot better than what I usually look at :P

EDIT: Added a new pull request to optimize tile drawing. Frame rate is now 14-16 on average; shown below:

Calc Projects, Programming & Tutorials / Re: Oiram CE ti-84+ce
« on: February 27, 2017, 03:28:13 am »
The Koops seem to have no pathing or the tiles for the block edges have no hitbox for enemies
Again, your post is super undescriptive :P What koopas? Where? When does this happen? What edges? Huh? I honestly have no idea what you are talking about.

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