* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Switchblade

Pages: [1] 2 3
So you can't do something like this?

Code: [Select]
{pointer + 1}

I didnt mean collision array ;) I mean one boolean value for each tile. Then if you have a tile with ID 5, you check if the 5th element is true / false. This is the fastest / most efficient method possible.
The tilemap data cant even be checked while i am moving around, so i have to hardcode boundaries and  actions based on coordinates (a good 1/3 of my code is just that)

If ICE is anything like Axe you should be able to check the tilemap data. If it is like Axe, you should check out the rpg example program that comes packaged with Axe.

Calc Projects, Programming & Tutorials / Re: TI 83 plus Axe Appvars
« on: May 08, 2017, 05:17:55 pm »
I know its been a long time since my last question, and I think I know how to do this already, but I am just double checking.  How do I copy a set amount of bytes from an appvar into L1 in Axe.  I know what L1 is, don't worry  ;)

The price went above what I wanted to pay.  :-X

Me either.

Calculator News, Coding, Help & Talk / Is the calculator a good idea?
« on: April 21, 2017, 07:14:17 pm »
I found this TI83 (I kinda want just the plain old 83) on ebay with 15 minutes left.  Does it look like a good idea?  It is interesting to note the seller listed it as an 83 plus!  :)

Tech, Science, IT discussion & News / Re: What OS do you use?? (poll)
« on: April 21, 2017, 01:06:37 am »
I use several operating systems.  I normally run Windows 10, Ubuntu and Kali Linux nearly the same, Zorin OS very little, and Pinguy OS, Elementary OS, and RemixOS pretty much nil.  All except Windows 10 are VM's though  :blah:

Calc Projects, Programming & Tutorials / Re: Axe Nemesiat
« on: April 19, 2017, 03:36:54 pm »
Nope, I didn't lose a thing  :D

Is the castle look a bad thing?  :P

Lol, I didn't even notice! >:D

Calc Projects, Programming & Tutorials / Re: Axe Nemesiat
« on: April 18, 2017, 05:34:47 pm »
I have Axe Nemesiat on hold for a while - my calc reset and I havn't put the Nemesiat files back on it.  Instead, I am working on a all basic small font text editor.

I was testing th tilemapping engine for what I originally intended to be an axe remake of RLO3, and now Nemesiat.  So, yeah, this is the same, just way different map. :)

Web / Re: HTML Website
« on: April 11, 2017, 09:45:45 pm »
What is front end and back end?
I guess I don't need to worry about PHP.  Can't you use Python instead of Java?

Web / Re: HTML Website
« on: April 11, 2017, 09:12:14 pm »
Here is what I know:
HTML - check
CSS - check
JS - I forgot most of it

The rest I need to learn, and hope to sometimes soon (especially php)

Calc Projects, Programming & Tutorials / Re: Axe Nemesiat
« on: April 11, 2017, 08:55:01 pm »
Great idea.  I already have the water tile.  (Um... I copied it from RLO3  O.O)

Here is the second map:

Calc Projects, Programming & Tutorials / Re: Axe Nemesiat
« on: April 11, 2017, 08:33:03 pm »
I replaced that with a small 10*16 tilemap

Ok, here is the gif.  I forgot to upload the appvar for the second map though.

Pages: [1] 2 3

You can also use the following HTML or bulletin board code to share it on your page or forum signature!

Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games