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Messages - Streetwalrus

Pages: [1] 2 3 ... 155
1
Tech, Science, IT discussion & News / Re: Pocketchip
« on: April 14, 2017, 05:01:24 pm »
I guess we can say that the chip is cheap.
What if I told you that was intended. :P

2
Well, if you're gonna count that... various ARM devices from v5 to v8 (Nspire, phones, tablet, Raspberry Pis, various MCUs, GBA), PowerPC 750 (GameCube), MIPS32 (router, stereo), z80 (TI calcs), Saturn (HP 40g), and probably others I forgot. :P

3
Yeah, pretty much. I still have a Pentium 4 rig, but I never use it.

4
Media Talk / MOVED: Pocketchip
« on: April 13, 2017, 04:23:46 pm »

5
Great job. :D

6
Currently this has only been tested with the component cable which costs an arm and a leg, as for HDMI requiring mods, something's coming. Also remember that you need to mod the console to run homebrew, or use one of those Datel boot discs.

7
Calc Projects, Programming & Tutorials / Re: Axe Nemesiat
« on: April 11, 2017, 04:15:09 pm »
My attempt ended up being only a tile mapper. And then I kinda lost interest in calculators.

8
Web / Re: HTML Website
« on: April 11, 2017, 04:07:04 pm »
Of course not, also no indentation. Better coding style. :')

9
Calc Projects, Programming & Tutorials / Re: Axe Nemesiat
« on: April 11, 2017, 10:54:55 am »
At least two attempts at remaking ROL3 and two attempts at remaking Illusiat 11. None of those ever came to fruition
Ahem. Now I feel awkward. :(

10
Yeah, that's the other problem. But you can use the scissor box to render slices of the image and then put them together in software. As long as you only slice vertically, it's pretty inexpensive to do.

Also:
Quote from: #gc-forever
23:15 <Extrems> Streetwal: The 960i patch in Swiss doesn't affect the video output yet, it's forcing field rendering for 960i resolution in 60 FPS games.
23:17 <Extrems> I've committed the preliminary timings from back then to libogc-rice.
23:23 <Extrems> They still seem weird to me, but looking at early HDTV specifications, 1152i seem ok?
23:24 <Extrems> I still have no idea if they work properly on a CRT.
23:24 <Extrems> And some halflines are corrupt.

11
You can force any mode, but usually games just render a taller image, and then you're stuck at 50hz which is horrible because most games use framerate for timing.

12
These modes only affect the way the video controller outputs the signal, in official games it won't do much besides upscaling, but homebrew can take advantage of it more fully.

13
It's in Swiss.

Also f*** the frames***ter. :P

14
Regarding your request to delete this thread, we don't delete threads (or posts for that matter).

That said, I'm going to suggest that you follow aeTIos's advice and learn what programming is really about before you attempt to program in C for the CE. It's a complex subject that you don't seem to understand at all right now. The learning curve is steep, but if you enjoy it you'll have no problem overcoming it.

15
Yes it's possible, Extrems has 720x960i and 1440x480i working on real hardware. It's non standard as hell though, and only works with a capture card or probably a CRT.

Also, for 240p, that's exactly what consoles have been doing since the dawn of times.

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