CodeWalrus

Multimedia => Gaming => Topic started by: Duke "Tape" Eiyeron on December 03, 2014, 07:22:45 PM

Title: Dwarf Fortress : Meatboy, logs of a not-so-clever managerdwarf
Post by: Duke "Tape" Eiyeron on December 03, 2014, 07:22:45 PM
Igrilärged, "Meatboy"
Hello everyone! I've been playin Dwarf Fortress for months, and I started making a let's play log, embdying the expedition leader. Follow us into the wonderful history of "Igrilärged", the "Meatboy" fortress! (Igrilärged means Meatboy in dwarfish)



Storyline
Part I (http://imgur.com/a/6ZWll)
Part II (http://imgur.com/a/joQhw)



Screenshots (section WIP)
[spoiler=The embark](http://i.imgur.com/45gNJTi.png)[/spoiler]
Title: Re: Dwarf Fortress : Meatboy, logs of a not-so-clever managerdwarf
Post by: Dream of Omnimaga on December 03, 2014, 09:12:05 PM
Would this game be feasible on a calculator?
Title: Re: Dwarf Fortress : Meatboy, logs of a not-so-clever managerdwarf
Post by: unknownloner on December 03, 2014, 09:19:15 PM
Awesome! I love dwarf fortress stories. Haven't gotten to actually reading it yet, but what thing I noticed is the imgur album works much better in the 'horizontal' layout (screenshots easier to see). May want to switch that to the default layout if you agree.

Quote from: DJ Omnimaga on December 03, 2014, 09:12:05 PM
Would this game be feasible on a calculator?
I don't think it would be feasible to recreate it with the level of detail it has. I know that it takes it's toll on all but the beefiest of computers once you've been playing for a bit and have a lot of dwarves running around. Honestly how detailed the game is is sort-of insane. Wars happen and some goblin's lower leg might get separated from the upper leg, and then both pieces end up scattered about the place.
A stripped down version of the game though I think would be doable.

Edit by Streetwalrus : merge double post
Title: Re: Dwarf Fortress : Meatboy, logs of a not-so-clever managerdwarf
Post by: Dream of Omnimaga on December 04, 2014, 02:21:33 AM
Wait an ASCII art game that makes high-end computers lag? O.O (but again I know one 58 MHz platform that takes 1 minute to render 200 pixels).

Anyway I see now >.<
Title: Re: Dwarf Fortress : Meatboy, logs of a not-so-clever managerdwarf
Post by: unknownloner on December 04, 2014, 02:46:49 AM
Yeah, it even renders the text with OpenGL these days (which is why it's so easy now to replace the ASCII tileset with custom tilesets). Needless to say, most of the time is not spent rendering the screen these days.
Title: Re: Dwarf Fortress : Meatboy, logs of a not-so-clever managerdwarf
Post by: Duke "Tape" Eiyeron on December 04, 2014, 05:40:21 AM
Quote from: DJ Omnimaga link topic=72.msg1213#msg1213 date=1417659693
Wait an ASCII art game that makes high-end computers lag? O.O (but again I know one 58 MHz platform that takes 1 minute to render 200 pixels).

Anyway I see now >.<

Actually there a ncurses output for Linux but that's nitnthenreason for the lag. This game simulate a lot of things when playing, like dwarves's status, current job, their path, and so on... It also updates the whole world (you can just see a micro part when playing a Fortress) with its mass of entities or civilizations.

So no, you can't put this game on calc. It's freaking too heavy.
Title: Re: Dwarf Fortress : Meatboy, logs of a not-so-clever managerdwarf
Post by: novenary on December 04, 2014, 12:36:44 PM
Hmmm nice that you're doing this, I should check out DF. :P

On a side note Loner, please avoid double posting unless it's a project update. I merged your posts.