Join us on Discord!
You can help CodeWalrus stay online by donating here.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - CKH4

#841
Ok thanks, it appears that it was just a stupid attention fail on my part.

Edit.
Gif uploaded, don't look at it if you get seizures
File attached
#842
So I'm trying to learn buffers for 8lvl grayscale. I got 4 level working with the main buffer, L1 and L3.

If anyone knows about buffers and stuff I would really appreciate your help.

Edit.
I got laggy 6lvl working on L1 thru L4. Then the calc crashed when I went to exit. (it was wabbitemu so it's all good)
#843
I plays tha tormpet (as my trumpet friends would say)
#844
Drawing & Animation / Re: Walrii fanart
January 06, 2015, 12:58:44 PM
Quote from: T.Wang on January 06, 2015, 12:55:11 PM
I used Piskel (http://www.piskelapp.com) to make it.
However I'm very dumb and doing every frame by hand so it's taking a while :P
I've done that before. It's rough. I find html a lot smoother and quicker so I switched to writing the page with animations and then recording a gif.

Question for DJ O
Do you specify a min height on the code boxes? (this only applies if you made the css)

Edit.
I updated the animation, now the walrus is sliding on an ice cube. http://codepen.io/CKH4/full/wBoRYo/
#845
Drawing & Animation / Re: Walrii fanart
January 06, 2015, 12:13:40 PM
I meant taller because on all of my devices it is less than 2 lines tall.
#846
Drawing & Animation / Re: Walrii fanart
January 06, 2015, 06:21:18 AM
I have one written in html. (if any of the images are in violation of their use policy I'll take them down, just tell me)
http://codepen.io/CKH4/full/wBoRYo/

Spoiler for Code:
[spoiler]<!DOCTYPE html>
<html>
<head>
<title>HI</title>
<style>
body {
overflow: hidden;
width: 100%;
}
.logoscroll {
background-image: url(http://i.imgur.com/IUbTyyZ.png);
width: 100%;
height: 100px;
position: fixed;
-webkit-animation: 15s walruslogo linear infinite reverse;
background-repeat: no-repeat;
left: -612px;
}
.logo {
width: 100px;
height: 100px;
position: absolute;
top: 0;
left: 0;
background-image: url(http://i.imgur.com/c2u78DH.gif);
background-position: center bottom;
background-repeat: no-repeat;
}
@-webkit-keyframes walruslogo {
1% {left: -612px;}
5% {left: -612px;}
100% {left: 100px;}
}
</style>
</head>

<body>
<div class="logoscroll"></div>
<div class="logo"></div>
<div style="width: 100%; height: 100px; position: fixed; left: 100px; background-color: #fff;"></div>
</body>
[/spoiler]

edit.
Is there a way to make the code boxes actually readable?
#847
Ok, thanks. The specific command that I can't find is Rect(. I'll upload the 8xp but you'll have to manually change it to Rect( and then compile it.
#848
Media Talk / Re: Anime
January 06, 2015, 04:22:07 AM
Here are my favorites,

1) Death Note
2a) Attack on Titan
2b) Psycho-Pass
2c) Deadman Wonderland
3) Fullmetal Alchemist
4) Soul Eater
5) Fairy Tail
#849
Quote from: DJ Omnimaga on January 06, 2015, 03:26:11 AM
I'm unsure how to do it on the Android version, but if I remember correctly, in the PC version of Wabbit you had to press F7, which popped up a menu from which you could drag and drop calculator files.
I'm in the computer version now because SC doesn't support Axe (or its commands commands). None of the fn keys seem to do that. Is this a missing feature in wabbit or am I just thoroughly confused?
#850
I'm working on it, wabbit for android sorta sucks. I have to write it in by hand and the effect may be because of residual stuff on the back buffers.

Edit.
I've tested it and it works again. The source section is updated but I'm not sure how to pull files from wabbit. Does anyone know how to?

Edit2.
In reply to Keoni29

Original Sprite:
[spoiler][/spoiler]
#851
It appears that I typed something in wrong...

I'll upload a picture of the original sprite.
#852
Calc Projects, Programming & Tutorials / Seizure Tank
January 05, 2015, 07:43:53 PM
My first axe project, it started as a simple box movement engine(?). Now it's a 4 level gray scale flashing seizure causer (hopefully not literally). It's horribly un-optimized but it's good at being seizury. Here's a still screenshot, not a gif because it's written on my phone. I have the source up if anyone wants it. (please tell me if it will cause any issues on real calcs)

Clear to quit, arrow keys to move.
Image:[spoiler]
[/spoiler]

Source:
.TANK
ClrDraw
[00665A38385A6600]->Pic1
[00665A3C3C426600]
[00665A1C1C5A6600]
[0066423C3C5A6600]
10->X
10->Y
0->theta
Repeat getKey(15)
Pt-Off(X,Y,Pic1+theta
Rect(0,0,96,64)^^r
DrawInv
DispGraph^^r^^r
Pause 50
If theta=0
X++
End
If theta=8
Y++
End
If theta=16
X--
End
If theta=24
Y--
End
If getKey(1)
8->theta
End
If getKey(4)
24->theta
End
If getKey(2)
16->theta
End
If getKey(3)
0->theta
End
End


Whats new...
Updated Image (GIF)
Actual File (.8xp)
#853
I'm glad to see this topic here, I hope more people start posting their projects here. Any progress lately?
#854
Other / Re: New member introductions: Say hello here!
January 02, 2015, 01:40:18 PM
I made my own game in basic and am starting to learn advanced concepts (size optimization using math). I'll upload it eventually.

I also made a compilation of solvers, but I'm not sure if that is considered a cheat tool (I know that I didn't use it to).
#855
Other / Re: New member introductions: Say hello here!
January 02, 2015, 05:31:24 AM
Hi, I'm CKH4 (same as on omnimaga and cemetech). I started calculator coding when I was ≈12 years old. I'm self taught in basic and have been coding for almost four years (although the first 1.5 shouldn't count).

I am interested in architecture, advanced computer graphics, 3d rendering and low resolution computer sprites.

I have (sort of) participated in two calculator projects not of my own. I did the sprites for Portal CSE and gave Ldstudios permission to use them for portal nSpire.

I like parentheses. (and puppies and kittens)
Powered by EzPortal