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Messages - CKH4

#31
Drawing & Animation / Re: Walrii fanart
August 31, 2015, 12:23:08 PM
DJ, I have a very small calc sprite that may be better suited for that. The walrus part would have to be stretched though.
#32
Gaming / Re: What multiplayer games would you play?
August 31, 2015, 12:19:21 PM
I have Halo 2 thru 4 (minus odst) and smash but I'm not to happy about giving my gamertag and stuff away so I probably wouldn't play that. So I can play anything that's web based and maybe even a steam game if I can bother to get my other account open. Also Minecraft is a given but I don't really play it anymore.

Also street mods are almost all self installed now.
#33
Other / Re: Weird Links [possibly nsfw]
August 31, 2015, 12:03:15 PM
I didn't bother to let the video load but I think I was about to get Rick rolled.
#34
Web / Re: Well I'm learning JS and stuff
August 30, 2015, 01:34:48 PM
Yep, I'm pretty sure that was unintended though. It probably just worked out from the code I found.
#35
Yeah but my preference for a game like this is that it's generated once at the beginning of each game and so editing wouldn't matter.
#36
Not sure what the attacks would be but yeah that would be cool. Would pc c code be compatible with the HP prime without any changes?
#37
Well maybe we can find a c clone of one of those games and port it to the prime. What I'd really want to see though is smash. It could definitely handle it.
#38
Yep. I'm not sure if I'll get an HP Prime until college though (maybe HP fixes stuff before then) so hopefully more content. If you do "port" (or whatever) that to the prime that might get lots more people interested in it. Especially if it works as well as the mockups look.
#39
Ouch thats a lot. Of course the prime continues to show up other calcs in terms of specs (but the coding userbase is still small :(). I don't think that game would fin on the 84+ CSE because of size though. XLIBC sprites are huge (compared to their tiny monochrome friends).
#40
Wow that map is big. If you ever do plan to port, good luck with keeping it within the calcs limit of space.
#41
Ah that one is cool too. For the camera you could do blank padding but in my opinion that isn't as good as having the character move to the edge of the screen with the camera stopping. It requires a lot more code though.
#42
Web / Well I'm learning JS and stuff
August 29, 2015, 08:21:40 PM
For my first real attempt at writing JS I've decided to generate a nav based on html h(1,2,3) elements. The code that isn't mine is from various stackoverflow questions but I think that there's only two functions that aren't mine. If you know any JS (jquery) and would like to propose suggestions that would be cool.

http://codepen.io/CKH4/pen/WQeJWw
#43
Well @123outerme the list could be a linked list or alternate x,y list or the room direction list (by far the smallest, up to half the size) so at least theres options. The other problem would be door position. It could be random each time or you could set it so that a saved room would generate the same doors if the room matches your own random function calculated by some aspect of the room. You could also have everything open and generate enemies to act as doors but this would either be random or your own random function. Hopefully you'll get the gist of what I'm saying. Also you should be able to see the code soon (I typed it wrong from my phone the other day).


Edit. Just to let you know the code is blatantly simple, it just draws and erases the walls that have another room next to them. (its probable like < 400b)
#44
It looks great so I hope you port it to a color system.
#45
Ha those look great. I was thinking this looks like influences from metroid as well.
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