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LD's Art Room

b/Drawing & Animation Started by LD Studios, April 12, 2015, 02:11:45 PM

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u/CKH4 July 22, 2015, 06:40:18 PM
Wow LD I'm impressed by all your stuff that you make. I'm glad you are back to making stuff again.
u/LD Studios July 24, 2015, 05:40:25 PM
Shop and Tavern




So far I've only posted mockups, I've gotten the core battle engine and homescreen programmed, but haven't implemented any art into the actual game yet.
u/Unicorn July 24, 2015, 07:33:25 PM
Cool!

* Unicorn thinks you should make a topic posf
u/Snektron July 25, 2015, 11:37:41 AM
Looks sweet, LD! :D And yeah, a topic seems like a good idea ;)
u/LD Studios July 28, 2015, 05:47:14 PM
hmmm, now what looks different around here?
u/Unicorn July 28, 2015, 05:54:42 PM
Quote from: LD Studios on July 28, 2015, 05:47:14 PM
hmmm, now what looks different around here?
hmm nice avatar..... :P
u/Snektron July 28, 2015, 07:23:12 PM
That avatar looks sweet indeed :o nice job you did there
u/Dream of Omnimaga August 23, 2015, 01:26:02 AM
My post was lost but in case you missed it, I like your new avatar LD Studios, as well as the custom walrus :). Now if only all those games were completed, including the medieval platformer. :)
u/Unicorn August 25, 2015, 04:15:04 AM
indeed, and portal to...
u/LD Studios October 11, 2015, 06:39:06 PM
Some roguelike art,
u/Ivoah October 11, 2015, 06:40:55 PM
Your art is so awesome! I wish all your mockups could be made into games :)
u/Dream of Omnimaga October 11, 2015, 06:49:55 PM
Woah LDStudios that looks awesome! I wish that you would eventually use one of your art set, though, since you haven't finished a new game in a long while. D:


Also your screen mockup looks like it would be more suitable for Microcat or, if colors were reduced, PICO-8. The resolution seems way different than Nspire Lua.
u/LD Studios October 12, 2015, 04:44:33 PM
With nspire lua dimensions:


and a few more characters..
Last Edit: October 14, 2015, 01:36:54 AM by LD Studios
u/Dream of Omnimaga October 14, 2015, 03:11:33 AM
Looks better in that resolution actually (or if scaled up). I am curious about how fast would such game be with that many guys at once on the screen, though..
u/LD Studios October 14, 2015, 11:55:50 AM
Any game that doesn't overexhaust the timer can usually run at a pretty good speed. Because in a roguelike you really only need to update things whenever the player makes an action, I don't think speed would be an issue.
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