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Topics - guicrith

#1
Consoles / ClexaGBA a GBA ROM I am making
June 30, 2017, 06:11:23 PM
I have always liked emulation and wanted to make a ROM, when I was younger I wanted to do it for the NES because that was all my device could emulate, but chose the GBA since mobile devices are fast enough to emulate it(I was using a Palm z22 when I wanted to make a NES rom) and it is the only one with C++ support and a framebuffer.(NES and SNES are usually done in assembly)

There are a few demo versions but it is nowhere near complete.

What works:
Sprites
Hit Detection
Title Screen
Item Menu

What does not:
Shooting
Levels Have Not Been Made
Options Menu
Enemys

https://github.com/meepingsnesroms/ClexaGBA
#2
I posted about this about a year ago and it has been dead since then.
It got so cluttered it was impossible to work on and I gave up.

After a year of getting better at programming I am continuing where I left off.

I have already cleaned up alot of bizarre custom for loops, typedefs and inaccurate comments.
All using namespace std; has been removed as well.(from the emulator,the qt gui still has some)

Over the last year I have joined retroarch, fixed many issues with there dosbox port and added long file name support.

I would like to work with others on this project.

It is still a little messy but wont be getting any worse.

After the clean up I am changing the direction of the project, speed and readability will be the main priority not tiny file size.

From now on only hardware apis or os5/zodiac apis will be written in c the others I am going to try to find a way to extract them from a 68k palm os 4 rom of witch plenty have been dumped.(The existing apis that work will be left for speed but for simple things like palm custom string functions using the existing rom would be fastest)

With these changes and some help a working beta may be possible in few months.

Here is a video of it (not)working.
https://www.youtube.com/watch?v=7etuGpRF2hc
//the embedded video player was not working

This is its temporary location till everything is cleaned up:
https://github.com/meepingsnesroms/NewPalmEmu2017
#3
Consoles / PersianTree PalmOS Emulator
July 09, 2016, 10:12:14 PM
This is not a release!

This is a new palm emulator I started and have been working on it on and off for about a year and now need some help,so I posted it on github.

It can currently only run 1 game (zap2016) and the speed is off and any popup dialog will crash it.

All the apis so far have been done by hand so no palm os rom is required.

Heres the link:https://github.com/meepingsnesroms/PersianTree

Currenly it is very messy and uses QT as the gui.

With help I would like to switch it to retroarch and clean it up a little.

If you dont want to work on it maybe just look at it and tell me if you see a bug.
#4
The project has just been started and I cant find any good tutorials on how to rotate and move the camera for 3d rendering.(I still need a camera for projecting 2d to 1d)
I only know math up to geometry no trig.(aside for sin,cos,tan)

This is likely the biggest challenge the project will face.(the project should only take 2 months after this)

Picture of what I am trying to do.(I know my writing sucks and no I am not in kindergarten)
https://drive.google.com/file/d/0B5HuG10h5HbnMHlNR2FxUWNkRkk/view?usp=sharing
The squares underneath the view port are the block the character is standing on.
#5
I cant decide so i am just asking.(I wanted to do a casio prizm emulator but i dont have the patience to go all the way.)

Number 1 is pretty self explanitory.(mainly for rom hackers to convert the game engine to javascript and make new games with it.(a nes ppu(the 80s version of the gpu/Picture Processing Unit) emulator would be included so you could keep the existing graphics if you wanted))
Number 2 is a platformer with a 1d viewpoint.(In a 3d world you see a 2d picture so in a 2d world you would see a 1d picture.)
dimensions of viewport = dimensions of the world your in - 1
This is because the surface area has the same property. d surface = d world - 1

In mario you view things from outside the world with a 1d viewpoint this would be a 1st person 2d game.

#6
This is something i am doing while i wait for a response about nspire_emu for arm android and the ti 84 + ce rom to be dumped.
This is basically jsTIfied for the 68k ti calcs (I am only writing support for v200 while i wait) but it will be open source and i will separate every thing into modules(Memory,Lcd,Cpu(I know the cpu is the same in all of them),File installer) so the other calcs can be added easily.

I know nothing about this calculator except it uses the 68k which i am familiar with.

If you know any of the information needed below please reply.

ToDo:
CPU:Scripted amiga emulator already has a cpu core for the 68k./strip out amiga related functions
Display:Need to know the layout and starting address of the framebuffer.(Also dont know the greyscale level(1bbp,2bbp,4bbp))
Keypad:Need to know starting address and layout of the keypad buffer.(or what ever it uses(ms dos just sets one value to the keycode and calls an interrupt))
Sound:Anything about 3rd-party sound mods i need to implement.
#7
Contests / Unexploded ordinance
May 28, 2015, 02:51:16 AM
Unexploded ordinance the game where you must disarm bombs.
https://drive.google.com/file/d/0B5HuG10h5HbnV2hqTlBWS19CNGs/view?usp=sharing
Sorry attempting to embed the above link gave file not found so just copy above.

The first 3 are the rgb values of the color the fourth is the color.
You control the bottom color and must match it to the top color.
Though all colors are not available at all times and time is ticking.

More surprises to come when the game is released.
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