CodeWalrus

Development => Calculators => Calc Projects, Programming & Tutorials => Topic started by: kotu on February 27, 2017, 03:01:19 pm

Title: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on February 27, 2017, 03:01:19 pm
Hi all I am now making a new mech game, this should be a quick one to make (unlike KILL CMND)

I am using isometric tiles for this game.... here is the first gif (just testing things out really)

(https://s14.postimg.org/rs855lkm9/wcr_a.gif)

And for anyone that's interested, here is how you draw isotiles if you want a square map (unlike AoCE which is using a diamond-shaped map)...

(https://s9.postimg.org/vkh37u1e7/Map_Iso.gif)

 (-_(//));
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on February 27, 2017, 05:12:20 pm
Interesting, I like the look so far. However, the title of this topic is a bit misleading, as I cannot see any :walrii: in the post above :P
Title: Re: Walrus Cheese Run [ti-84+ce]
Post by: kotu on February 27, 2017, 05:16:51 pm
Hehe it's not misleading, that is the actual title of the game, a 100 metre high block of cheese features in the game, and there are going to be loads of walruses to kill.....

"It is the year 2019. The world has been taken over by walruses. You are the last human survivor, and you want cheese."
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on February 27, 2017, 05:23:48 pm
It will involve killing walruses? D:
Title: Re: Walrus Cheese Run [ti-84+ce]
Post by: kotu on February 27, 2017, 05:24:21 pm
Many. many walruses.

*edit*
working on a map editor in c++builder
(https://s17.postimg.org/mbbkedfzj/vcm.png)


*edit*
isomap now working in-demo... i know the grass texture sux but meh...
(https://s22.postimg.org/rozqead6p/image.gif)
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: xMarminq_ on February 28, 2017, 04:17:56 am
This won't end well...


 O.O
Title: Re: Walrus Cheese Run
Post by: Unicorn on February 28, 2017, 07:45:49 am
I WANT MY CHEESE!!!!!!!!11!!!!!!11
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: p2 on February 28, 2017, 09:04:31 am
looks promising so far. I hope you continue to make tha much progress on it :)
but don'T kill walruses :ninja:
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 03, 2017, 04:28:53 am
Nice to see your tilemapper run fine. Also the graphics look old-school
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 03, 2017, 05:59:50 am
I definitely need to change the grass texture  8)
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 03, 2017, 06:15:26 am
Ironically, one cheap trick you could do is to just use the sand texture but change the color spectrum so that it's green for use as grass and gray for use as stone/cement and blue for water. I once saw a game that did that and it still looked good. :P
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 03, 2017, 06:18:57 am
Yeah, I wanna get away from the really flat look the demo has, textures will probably help a bit, but some actual objects you can crash into* would be good fun (particularly as you dont have much of control over your truck as you are drunk)  <_<

I hope no-one does this sort of thing in real-life btw  <_<

*as well as the walruses, who just get killed.


*edit*
have improved the appearance of the map :D
(https://s27.postimg.org/i9vhfqb6r/newmap.jpg)

(https://s13.postimg.org/g4yhs6viv/newtiles.gif)

*edit*
added 2-tone sand  8)
(https://s17.postimg.org/l1rpw63dr/newsand.gif)
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: p2 on March 03, 2017, 08:49:55 am
that terrain looks really nice!! :)
Can't wait to see more of it kotu, nice job!!  :thumbsup:
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 03, 2017, 10:23:42 am
Can't wait to see more of it kotu

then see more of it now!!! ps you, dj and mateo are now in the credits section (at the end of the gif) :)
(https://s29.postimg.org/5lh1n7aav/main.gif)
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: p2 on March 03, 2017, 10:52:48 am
well this looks nice, I didnt expect the statue to fit in that nicely  :thumbsup:
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 03, 2017, 11:08:35 am
yeah i'm surprised it looks ok given what i had to start with

almost inspires me to make a isometric rpg game


*edit*
just thought i would show my updated credits screen as the colouring etc looked a bit naff before....
(https://s29.postimg.org/h2cq6ghef/credits_pro.gif)
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: p2 on March 03, 2017, 02:27:25 pm
you make a walrus game but you didnt mention the forum D:
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 03, 2017, 02:28:38 pm
Hmm, not sure how I would fit that in.. what do you think??


-*update*-
blood n stuff!!
(https://s15.postimg.org/capoyyn17/blud.gif)

*edit*
we have takeoff!!!
(https://s15.postimg.org/71bdfn0ff/driver.gif)

*edit*
this is looking close to completion now, just a few more things need doing, in particular you should not be able to get away with doing this within visual sight of the mechs, as they will shoot you. but it is a nice sight watching the walruses get splatted :D
(https://s15.postimg.org/jvygkmix7/spew.gif)
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 03, 2017, 09:02:23 pm
I hope that PETA doesn't see this O.O

Looks actually cool, though, akward theme aside :P
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 03, 2017, 09:32:55 pm
just renders a bit slow really

might be able to fix this with a fog of war effect
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 03, 2017, 10:04:56 pm
Wouldn't fog of war rendering slow things down?
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 03, 2017, 10:22:45 pm
no, it could halve the amount of rendering i have to do
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 04, 2017, 01:04:01 am
Ah I thought it required extra calculations such as if you're behind a wall and can't see behind  or something. Do you refresh the entire map every frame right now or do you just add one extra row of tiles while scrolling up?
Title: Re: Walrus Cheese Run
Post by: kotu on March 04, 2017, 01:12:01 am
Ah I thought it required extra calculations such as if you're behind a wall and can't see behind  or something. Do you refresh the entire map every frame right now or do you just add one extra row of tiles while scrolling up?

No the fog of war would just mean you can only see a tiles within a certain range, the rest would be blacked out i.e no render

The map is just stored in an array, there is only one map.
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 04, 2017, 01:52:28 am
(https://s29.postimg.org/4l1sk5ahj/newmap.jpg)

made a github account it has the source for this on it....
https://github.com/rowanmedhurst/walrus-cheese-run (https://github.com/rowanmedhurst/walrus-cheese-run)

also here are the sprites for my mech, actually i modelled this mech myself (original design) about 20 years ago
(https://s11.postimg.org/ke1o9wagj/mechframes_WITHwm.png)
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 04, 2017, 07:03:19 am
Those are awesome sprites and what an huge map O.O

Also you should make a topic in the drawing section where you can post all your past/present sprite art and drawing to showcase :)
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 04, 2017, 07:04:20 am
Not much point that's all there is
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 04, 2017, 07:05:19 am
Oh I meant for your other games, unless you mean this is the only sprite art you ever did. :P Also what happens if the truck hits the Walrii statue?
Title: Re: Walrus Cheese Run
Post by: kotu on March 04, 2017, 07:09:03 am
Oh I meant for your other games, unless you mean this is the only sprite art you ever did. :P
well the only other stuff probably is for kill cmnd and thats in the kill cmnd thread

Also what happens if the truck hits the Walrii statue?
it can drive through it at the moment - but you can try it out yourself now dj - i made a github account and put the cheese run source files up.... i know the game isn't complete yet but thought i would just do it - and a pre-built 8xp file (binary) is up there so you can run that yourself as you got a CE :)
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 04, 2017, 07:11:20 am
Oh there's a 8xp executable? I'll give it a try later then :)
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: gameblabla on March 04, 2017, 08:06:24 am
I don't know why but the graphics remind me a lot of Zaxxon Motherbase 2000 for the 32x.
That game has similar polygonal graphics and an isometric view.

I need to try the demo at some point.
Can we run over the walriis ?
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 04, 2017, 08:35:05 am
Didn't you see the blood splats? XD
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: gameblabla on March 04, 2017, 08:44:24 am
Didn't you see the blood splats? XD
nope, cause my internet sucks monkey f*** :(
glad that's the case !
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: MateoConLechuga on March 04, 2017, 08:45:10 am
I got bored so I made a little pull request to your code: https://github.com/rowanmedhurst/walrus-cheese-run/pull/1

Also fixes the fact that walrii always faced the same direction :P

I might also recommend only drawing or processing a walrii if it is within the window :) Other than that, fantastic looking code; a lot better than what I usually look at :P

EDIT: Added a new pull request to optimize tile drawing. Frame rate is now 14-16 on average; shown below:

(http://i.imgur.com/LYbvu9P.gif)
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on March 04, 2017, 11:42:26 am
hehe you are quite a violent driver looks like you really enjoyed that

just wait until the mechs are activated

have now redesigned the credits screen to look like this

(https://s24.postimg.org/czg1sij51/credits_pro_branch_2.gif)

:trollface:


*PRE-RELEASE*
it just lets you drive round and kill walruses the mechs and statue are not in but it is alright keys 8 and 9 steer
http://www.mediafire.com/file/e4mxxndxf5r1mm3/WCR.zip (http://www.mediafire.com/file/e4mxxndxf5r1mm3/WCR.zip)
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 04, 2017, 09:33:26 pm
Cool, I'll download this later :3=
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: p2 on March 05, 2017, 07:33:01 pm
*edit*
this is looking close to completion now, just a few more things need doing, in particular you should not be able to get away with doing this within visual sight of the mechs, as they will shoot you. but it is a nice sight watching the walruses get splatted :D
(https://s15.postimg.org/jvygkmix7/spew.gif)

im not sure if this has been fixed yet:
blood is 2D and on the ground, so the walrii should be on top of it. Make sure to render the walruses AFTER rendering the blaad to prevent this ;)
Anyways, looks awesome, even tho I don't really support the idea of the game :ninja:
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 05, 2017, 09:39:42 pm
Another idea would be to make walruses explode on contact :P (gore explosion)
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on March 07, 2017, 02:32:45 pm
By the way, in order to ensure that players get the context, you should maybe include the intro in the game that you have on your website about Mad Pete and wanting cheese/being drunk after a Walrii apocalypse. That or in the game description in the first post and the readme. :P

Also add smiley faces here and there, but make a few of them (https://img.codewalr.us/smileymutation.gif) as bobby traps. :P
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: Alvajoy123 on April 13, 2017, 03:04:55 pm
do the robot do anything  ???
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on April 13, 2017, 06:19:33 pm
ha ha yes they will do something when the game is complete

IF you run over a walrus within a certain range, the walrus driving the mech will see, and will shoot you with a laser when you drive past

they cannot turn as walruses are well known for lacking mechanical knowledge and leaving things to rust

also they are placed randomly so you do not know where they will be - it is a game of oppurtunity and fluke

and CHEESE
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on April 16, 2017, 11:59:57 pm
You should add something where you must avoid running over pink walruses if you add them, else an horde of flying ones come after you
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: Alvajoy123 on May 01, 2017, 02:26:02 am
Look so good  :thumbsup:
but the tittle screen  :-X need some work on it  :P
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on May 01, 2017, 05:23:11 am
Well to be honest i was going to do more to it but its actually quite a good game as it is.

Working on KILL CMND now.

Walruses can jump quite high so it seems ITS AZ FEATURE
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on May 01, 2017, 05:24:05 am
Look so good  :thumbsup:
but the tittle screen  :-X need some work on it  :P

NO, THE TITLE SCREEN IS HOW I DID IT AND HOW I WANTED IT AND I COULD SEE
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on May 01, 2017, 11:03:49 am
Don't double-post unless major project update or 24h between posts. And don't use all caps
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on May 01, 2017, 12:10:02 pm
but did you read what the guy said

 :D
Title: Re: Walrus Cheese Run
Post by: DJ Omnimaga on May 01, 2017, 03:49:27 pm
I know, but still >.<
Title: Re: Walrus Cheese Run [ti-84+ce][anti-walrus]
Post by: kotu on May 08, 2017, 09:32:22 am
Actually you are right I was a little mean

Sorry for being mean @Alvajoy123 I just get a little sensitive when people are critical sometimes. But yes, that is how I wanted the menu screen to look, lol