Hi everyone,
inspired by a post on reddit I finally got around to update gpSP-Nspire to be able to build with the newest Ndless SDK.
This has various advantages:
- Supports HW-W without any noticable issues (hopefully)
- No gpsp_resources required anymore, the launcher is now gpsp itself
- Builds again, so bugs can be fixed now more easily (not by me though :P)
- Built it with LTO enabled, so maybe a bit faster
No screenshot of any kind attached, as it would just look the exact same as the current version of gpSP-Nspire...
It requires a newer revision of ndless, which I haven't yet released formally, so that is also attached. Should work
fine on any OS version starting from 3.1.
Source code: https://github.com/Vogtinator/gpsp
Have fun!
So you finally got around fixing it, i see.
You don't know how much some guys have been bugging me for a new release...
Very cool !
Awesome to see this updated to work with new calcs. Good job. I wonder how is the speed?
QuoteGood job. I wonder how is the speed?
I have no idea, I don't have a HW-W+ calc...
Unfortunately, on my CX CAS rev F, this new version is incredibly slow (http://bit.ly/2mJrMAQ) (around 2 FPS, and it was frameskipping etc.)
Can't test on a W+, since I don't have one.
Adriweb's words are too strong. :p
On HW<W, this new version is in fact 'just' significantly slower, with visible frameskipping.
On HW-W+, this new version is incredibly slower, it's just unplayable... :(
And the display is bad too : only a square of 240x240 pixels seem to be refreshed.
Hm there must be some bug or gpSP is not adapted for those new screens
The old version of gpSP-nspire cannot play a mini-game in Mario & Luigi Saga so I can't play further. Some symptoms below:
1. Nspire crashes(reboots)
2. gpSP quits
3. emulator resets with broken .sav file
4. emulator resets with good .sav file
Anyway, I hope this version can handle it properly.