Dear visitors and members, with the staff having moved on to other life interests and as a result of changes in people's internet usage habits, the CodeWalrus community have migrated almost entirely to Discord, IRC and WalrusIRC and is now essentially a place where to hang out, chat about gaming, programming, music, anime, and chill. As a result, even though the CW forums will remain open for posting, for faster TI, Casio or HP calculator help and news we recommend using the bilingual TI-Planet forums instead.

We encourage everyone to join our Discord server now.

* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Author Topic: Walrus Kingdom (former PocketWalrus)  (Read 33514 times)

0 Members and 1 Guest are viewing this topic.

Offline c4ooo

  • Pedanticity prevents ambiguity
  • Super User
  • CW Contest II Winner
  • *
  • Join Date: Aug 2015
  • Location: 127.0.0.1
  • Posts: 1028
  • Post Rating Ratio: +13/-4
  • Advanced forumer
  • Gender: Male
Re: Walrus Kingdom (former PocketWalrus)
« Reply #225 on: March 29, 2017, 11:21:28 pm »
as mentioned before, I have special areas in the map, like gardens, where I force the screen not to scroll off, so only certain areas are shown while others arent unless I enter through a special spot.
I'm using this technique to make the garden fullscreen and also to avoid the user from spoilering himself too much when running around not following the storyline (u can't see behind some treelines)
So it won't be that easy to simply kill this function as it's essential to my game... :/
I would hide tiles that are obscured by solid objects ;)

 


You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games