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Author Topic: Walrus Kingdom (former PocketWalrus)  (Read 24142 times)

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Offline p2

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Re: Walrus Kingdom (former PocketWalrus)
« Reply #225 on: March 13, 2017, 09:46:46 pm »
I thought about doing it that way as well. Only natural as it's the easiest way to do it.
But that would break the special behaviour changes in scrolling (regular, close to edges and in non-scrolling areas)
little explanation:

close to edges the walrii moves over the actual screen. The walrus scrolls smoothly.
in regular open spaces the walrus is always centered. The background then scrolls smoothly.
In screll lock areas the walrus moves over the actual screen, but only on one axis, the background scrolls on the other axis. Both Walrus and background scroll smoothly.

These conditions have to be met which will be very hard... :/


dj: I plan on adding skins and NPCs plus actual story line later. Currently still working on game mechanics and map :)
But it will be in the gamne ;) ^^
  • Calculators owned: ti-83+, ti-84+, ti-84+, ti-84+se, ti-84+se(te), ti-nsphire, ti-nsphire CX-CAS, ti-voyage, ti-voyage, Who reads this list anyways...?
Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

 


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