I thought about doing it that way as well. Only natural as it's the easiest way to do it.
But that would break the special behaviour changes in scrolling (regular, close to edges and in non-scrolling areas)
close to edges the walrii moves over the actual screen. The walrus scrolls smoothly.
in regular open spaces the walrus is always centered. The background then scrolls smoothly.
In screll lock areas the walrus moves over the actual screen, but only on one axis, the background scrolls on the other axis. Both Walrus and background scroll smoothly.
These conditions have to be met which will be very hard... :/
dj: I plan on adding skins and NPCs plus actual story line later. Currently still working on game mechanics and map
But it will be in the gamne