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Messages - MateoConLechuga

#211
Calc Projects, Programming & Tutorials / Re: Portal CSE
January 05, 2015, 10:05:24 PM
Quote from: Keoni29 on January 05, 2015, 09:39:09 PM
I tried it on my calc. Runs amazingly smooth :D

I noticed that when you get stuck in a door the game ends and exits to the home screen
Yes, there is nothing after Level 2 as I am still developing it; working on a level editor right now to make it a little easier. Custom levels will soon be supported. :)

Quote from: aeTIos on January 05, 2015, 08:25:09 PM
I don't think you really have to put a cross-post in a quote ;) But boy, that looks so awesome o.o Makes me want an 84CSE just to play this. One thing that I see that can be fixed/better is the walking animation: IMO it could be slower.
Yes, I've noticed this too, it is a little something on my todo list once I get around to ironing out all the little kinks. :)

Thanks guys! :)
#212
Quote from: DJ Omnimaga on January 04, 2015, 02:56:00 PM
Shareable level packs would rule! O.O Maybe someone could write an editor that compiles to both? (Assuming Mateo adds external lv support)

Assuming? :D Nice work LD Studios, and good luck! :)
#213
Calc Projects, Programming & Tutorials / Portal CSE
January 05, 2015, 06:35:38 PM
So I am working on a Portal game for the TI84+CSE edition, and I thought that I would cross post from Cemetech to provide some eye candy. Well, here you go! :)

Quote from: MateoConLechugaPortal, now under development for the TI84+CSE series calculator! :) All project updates will be posted here.

Current Level Progress: 3/40 Complete
Level Editor Progress: 11%

Okay, here are some differences that I currently have:
::Energy balls can toggle switches -- Should make more puzzles available
::Doors can be controlled by multiple buttons -- See above ^^

Controls:
[LEFT/RIGHT] - Select Level
[MODE] - Quits in-game
[ALPHA] - Speeds up text
[CLEAR] - Quits in a text display or main menu

[Download Link]

Current Screenshots:



Older, but still the same thing and relevant, screenshot:


Finished: (Or, more accurately, "Hey it works right!")
::PHYSICS!!! (With friction too. :) )
::Movement within Portals
::Portal Shooting
::Portal Bumping
::Portal On Portal Bumping
::Portal Clipping
::Portal Movement
::Level Loader
::Collision Detection
::Button Collision
::Doors
::Energy Balls
::Energy Ball Switches
::Glass Walls
::Portal Eraser Fields
::Spikes
::Splash Screen
::Lifting Crates
::Crate Bumping
::Transitions
::Crate Physics
::Custom Color Background
::Main Level Pack is an AppVar
::Fail Animation
::Level Decompression
::Throwing Crates
::Transitions
::Text/Story between levels
::Better Splash Screen
::New Custom Text

Currently In Progress:
::Custom Maps/Level Editor
::Level Editor Compressor
::Main Level Pack
::Random Bug Fixes :P
::Testing - Oh boy, that will be fun... :P

TODO:
Wow, the TODO list is empty because everything is being worked on... Yay! :)
#214
Other / Re: New member introductions: Say hello here!
January 03, 2015, 12:50:46 AM
Hello everyone! I mostly frequent Cemetech, but I decided to drop in and see what all the excitement is about. And I mostly prefer direct z80 asm, as I found it can be very versatile. I am currently working on a Portal clone for the CSE, and have many other completed projects as well. So far this is looking like a solid site; best of luck! :)
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