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3D models - A call To Arms [3d][z80][ez80]

b/[Inactive] gLib 3D polygon library (TI-83+/84+/CE/83PCE) Started by TheMachine02, May 09, 2017, 05:36:50 PM

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u/Dream of Omnimaga May 17, 2017, 06:31:00 PM
Yeah true. It's particularly worse the higher in the air the block is. If you make a huge platform at 255 height then remove 1 block in the middle, the game freezes for about 10 seconds and worldediting 10 blocks this high in the air can crash a server the same way 1000000 blocks will on the ground.

The fact the game is written in Java doesn't help either.
u/WholeWheatBagels May 17, 2017, 08:01:18 PM
Luckily there are ways to mitigate that, with client-optimization mods and such. Even so, if you have a
then you're basically screwed, lol
u/Dream of Omnimaga May 18, 2017, 12:54:29 AM
Hahaha I laughed at that pic XD
u/TheMachine02 May 18, 2017, 09:04:25 AM
Still it is very intensive for the CPU because a lot of geometry is rebuild each frame and a lot of data is send to GPU each frame (oh this is bad !). Anyway it runs okayish on nspire with fairly optimized code, so it will be hard on CE. With a ez80 at true 48MHz maybe but we dont have this at hand :p
u/p2 May 18, 2017, 09:08:00 AM
Quote from: WholeWheatBagels on May 17, 2017, 08:01:18 PM
Luckily there are ways to mitigate that, with client-optimization mods and such. Even so, if you have a
then you're basically screwed, lol
pff whoever built this computer, it's his own fault it's super slow.
Only connecting one 10th of the pins of the RAM module means one 10th of the speed, everyone knows that <_<
u/TheMachine02 May 31, 2017, 09:30:09 PM
So finally got time to gather some thought about the model. Ok I won't hide it, you have a lot of freedom. A loooottt  :P
Those who don't want to get spoilered, don't read, but there isn"t many info anyway. Tried to do a drawing to fix some idea, but you really don't want to see the result <_<

There is quite a lot of colorscheme though (this is more for texturing later). Anyway, if one want to draw a picture of it first to fix idea, well pm it me and I'll share it with other who want to try to model it. If you have any question, well just ask me  :P

u/Jean-Baptiste Boric June 01, 2017, 12:26:35 PM
I'll have to make some drawings first before attempting to model anything. I'll try to do that as soon as possible.
u/ben_g June 02, 2017, 06:15:32 PM
I gave it a try today. It's currently still untextured and unfortunately turned out quite terrible. With almost 300 polys I wonder if it may be a bit heavy to render, though it's certainly possible to optimize it a bit.
[spoiler=images][/spoiler]

link, in case you want to open it in Blender: https://drive.google.com/file/d/0B_kOEGPSxGbXejZXa1ZuTGhjcUE/view?usp=sharing

I'll give texturing a try if I find some more time.
u/TheMachine02 June 02, 2017, 08:26:05 PM
Well it already look pretty neat I think  ;)

I am fairly sure you ould up polygons count a bit, up to about ~600-800 ; there will be an optimized model for game taking account premade backface culling anyway, and the other usage will be animation, so it is best to have a bit more polygons here.
For an idea, lara croft III model is about 650 triangles and 350 vertex with a lot of unwanted details to the head  :P

Anyway, that is a good base  :D

EDIT :
Btw for texturing, just do it in 24bits range, my converter will be able to treat it just right, you also have key color transparency. Max texture size is 256x256, but I think 128x128 should be enough for the personnage.
EDIT 2 :
Added wing texture !
Last Edit: June 04, 2017, 04:24:35 PM by TheMachine02
u/Dream of Omnimaga June 04, 2017, 04:27:25 PM
Looks great @TheMachine02
u/Jean-Baptiste Boric June 06, 2017, 05:10:44 PM
Oh my God, I forgot how time-consuming this is... :banghead:

[spoiler]
340 vertices, 424 faces, 686 triangles total. Obviously still a WIP (soooo many things to touch up), can be simplified later if needed.



I drew a character sheet reference to model from, but I'm not too satisfied with it so I don't think I'll upload it.
[/spoiler]

Next time I'll stick to pencil and paper :P
u/Dream of Omnimaga June 07, 2017, 04:04:15 PM
You normally do your 3D models on paper with a pencil? O.O
u/Jean-Baptiste Boric June 07, 2017, 08:06:28 PM
Quote from: xlibman on June 07, 2017, 04:04:15 PM
You normally do your 3D models on paper with a pencil? O.O

I'm not that insane, but I do model with hand-drawn reference sketches as background images.

I normally just doodle when bored at school or when slightly drunk in a bar. I usually don't do 3D models because I don't have access to my workstation in both situations and because it takes me forever to model anything.

I'm still working on the model. It's mostly done (only the hands are missing), I'll make a post when it's finished. I'm currently at 547 vertices, 655 faces and 1,063 triangles, but there's plenty of room for dumbing down the mesh.
u/xMarminq_ June 07, 2017, 11:13:12 PM
Quote from: p2 on May 16, 2017, 08:09:49 AM
Do you guys still remember the ravenfield topic?
I guess such a simplified character model (rather similar to minecraft) would be enough for testing the speed in a first demo :)
Even tho it wouldn't really show the true beauty of the light stuff :/

Off topic but I saw this on steam 'n bought it

http://store.steampowered.com/app/636480/Ravenfield/
u/p2 June 08, 2017, 08:41:00 AM
off-topic but 12.107 kills  :thumbsup:
(100bots, 5sec respawn time, on challenging mode)
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