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Arcade Bugs and Suggestions Thread

b/Arcade Started by Yuki, April 07, 2016, 03:59:17 AM

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u/Dream of Omnimaga April 23, 2016, 03:37:44 AM
What Juju said. THat's unless there is a web-based, non-Flash/Java Atari 2600 emulator that can be freely useable by anyone on their site (I guess something that requires putting the emulator credits below the game screen is fine) and that it lets you load ROMs automatically on page load. But then I doubt there would be any highscore saving.
u/JWinslow23 April 23, 2016, 04:30:32 AM
Quote from: DJ Omnimaga on April 23, 2016, 03:37:44 AM
What Juju said. THat's unless there is a web-based, non-Flash/Java Atari 2600 emulator that can be freely useable by anyone on their site (I guess something that requires putting the emulator credits below the game screen is fine) and that it lets you load ROMs automatically on page load. But then I doubt there would be any highscore saving.
Javatari comes to mind. It has auto-launch support and support for saving games, but the one caveat is that it's written in pure Java. Apparently, though, according to the website, with HTML5, you don't need the Java plugin. Dunno how that works, but that's actually my main emulator besides Stella, so take a look at it.
u/Yuki April 23, 2016, 04:52:44 AM
Yeah, I was checking that out, along with a few JS Scratch libraries. Now to find a solution that works...
u/Dream of Omnimaga April 23, 2016, 04:54:45 AM
Another solution could be to redo the game in CSS3, HTML5 and whatever is required to make a game out of those. :P But if JS is involved then cheating will be rampant.
u/Yuki April 23, 2016, 05:01:04 AM
Eh, I think you'll need at least some JS anyway. (Well when we say HTML5 games, JavaScript is mostly always involved.)
u/Dream of Omnimaga April 23, 2016, 05:06:42 AM
Doesn't AJAX run from the server? I wonder if that could be used instead? (safely)
u/Yuki April 23, 2016, 05:17:40 AM
That's a part of JavaScript to enable client-server communications.
u/Dream of Omnimaga April 26, 2016, 04:13:50 PM
I have updated the arcade listing:

-Games that also work on touchscreen devices now have a [mobile-friendly] label
-All games now have [arcade] as replacement to the platform tags, to avoid confusion with already existing topics elsewhere on the forums (mobile devices won't show in which board topics are in if you browse the Recent Posts list)
u/Dudeman313 April 30, 2016, 02:21:02 AM
Good! :)
u/gameblabla September 24, 2016, 04:37:29 AM
I would like to add KillMinds to the arcade section please :
https://github.com/gameblabla/killminds

The source code is under "Javascript_retranslation".It was named like that because it was converted directly from the C code to Javascript.
(that's due to how their syntax is similar)
The game is optimised for mobile and the game's native resolution is 320x480.
u/Yuki September 24, 2016, 04:38:36 AM
Thanks, I'll look at this soon.
u/Dream of Omnimaga September 24, 2016, 04:56:14 AM
KIllminds would be a nice addition!

* DJ Omnimaga also pokes Juju to port Supersonic Ball to HTML5 or something.
u/Yuki September 24, 2016, 06:01:41 PM
There, added it. Have fun.
u/Dream of Omnimaga September 24, 2016, 08:13:03 PM
Awesome! Hopefully we can have more games in the future. Also if anyone makes homebrew besides gameblabla they are free to post about them too and we would be happy to add them to the arcade :)
u/Yuki September 25, 2016, 12:50:47 AM
Yep. I remind you that if you see a nice game somewhere on the forums (not necessarily in Javascript, SDL works as well as some others), just post here and I'll look at it.
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