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Messages - Dream of Omnimaga

#16


7 more and I can probably work on a Pokéwalrus update (assuming I'm not working on other projects)
#17
Dream of Omnimaga, my 20th full-length album, this time filled with happy electronic power metal is now released on Bandcamp! This is also my first release under my new nickname "Dream of Omnimaga", which the album title shares.

https://djomnimaga.bandcamp.com/album/dream-of-omnimaga



It will be available on TIDAL , Qobuz , Apple Music and Youtube Music in the next few weeks. Although it will also be made available on Spotify I recommend using an alternate streaming platform because Spotify will stop monetizing less popular music tracks starting in 2024.
#18
A Game Boy version is being worked on right now. It will be most likely like the TI-84 Plus C Silver Edition and HP Prime versions, but obviously in 4 shades of green.

#19
General Music Talk / Songtradr and Bandcamp rant
October 25, 2023, 02:50:02 AM
cing c! Why the c does it cing seem that whenever the c a bunch of cing awesome cers cing create a cing amazing website like Bandcamp it cing get ced by cing ced greedy companies like cing Songtradr? Holy cing c! I cing swear that those cing ced cers cing ced cing ced cers cing cing ced cers cingly while cing wiping their anus off diarrhea using cing dollar bills. I cing smashed 14 cing mice and cing keyboards after cing reading the cing news about Bandcamp. I'd rather swim in a septic tank filled with crocodiles. I'd rather eat my own c then puke it back then eat it again. I'd rather eat a rotten skunk. I'd rather watch 2girls1cup while greening out on drugs. I'd rather snort two gallons of buffalo diarrhea. c Songtradr, watch them run Bandcamp into the ground!

(This rant is not really serious. Well... it is, but without less swearing.)
#20
On October 23rd 2014, late in the evening (or night for many of our users), discussions about the creation of a new calculator forum immediately started in private, where CodeWalrus would be eventually chosen as the name. During its first three years the forums and especially IRC/WalrusIRC chat managed to serve their purpose of recreating a former calculator community discussion environment. In mid 2017, all staff either became busy or stepped down and CodeWalrus activity declined considerably during the next three years, with the Discord server reaching an all-time low in 2020. However in recent years activity picked up again, although exclusively on Discord, and there are still people visiting to ask for calculator help.

Anyway although the forum portion is mostly dead I wanted to get rid of most gradients and change the theme a little (although it's not finished). In 2019 when we updated to SMF 2.1 RC1 I was not in a mental state to work on a custom forum theme so we ended up using the default one with only the gradient colors and the website background image replaced. It's still close to the default theme, but it should feel a little more up to date. @Yuki also updated the server config and hardware specs:

PHP 0.1 Alpha -> PHP 2.0
CPU: 1x CPU 15 MHz -> 2x CPU 400 MHz
RAM: 32 KB    -> 32 MB
Disk space: 30 GB -> 50 GB
Monthly bandwidth: 128 KB -> 132 KB

I also cleaned up useless junk on the hosting panel (mainly two outdated snapshots of the server) so this will reduce future hosting bills after the next one a little.

As for calculator projects there are various plans as well as a few projects in the works, like Pokéwalrus Pink Version and an HP Prime port that is planned but not a lot of coding has been done in the latter yet. Be sure to check out our Discord server in case there would be some cool stuff happening! :walrii:
#21
Games / Re: [HP Prime] Supersonic Ball HP
October 23, 2023, 04:35:29 AM
Version 1.01 is now released! It fixes the highscore resetting back to zero everytime you open the game's code by accident:

https://tiplanet.org/forum/archives_voir.php?id=2867577
#22


Three new ones added
#23
I'm glad this is still maintained and that CX II support is gradually being added. I wonder how feasible it would be to have a Chromebook version? I would never use it but I notice that in USA many students have those abominations now and they often have troubles with the existing connectivity tools.
#24
I finally updated the first post with the new walruses. The ToxicWalrii gas mask one is by average nspire enjoyer:
#25
Randomness / Re: Walrii storytelling!
September 10, 2023, 01:16:45 AM
Walrii came from the aftermath of a second mankind apocalypse where everything mutated into walruses after nuclear war broke out between the survivors of the first apocalypse.
#26
(This needs a minimum of one walrus :P)

This looks very promising. I like the story so far. :)
#27
I need to try this soon. Glad to see you again, I hope things are going well. :)
#28
Games / Re: [ti-84+ce] First Fantasy II: Pokéwalrus
August 30, 2023, 02:27:24 AM
Magenta version is now out!



CHANGELOG since Turquoise version release:

Magenta Version (2023-08-29)
-Allow running away from overworld battles for when you already own the walruses. Note that this hurts your win ratio, however.
-A mini-map of the game's overworld is now available and shows which dungeon you have visited and cleared.
-Renamed the STUN attack move to QUASAR.
-STUN is now a new, different move more relevant to its name, along with SCAN, POISON and REMEDY.
-Three additional battle moves were added besides the aforementioned STUN move. Most involve status ailments such as poison or paralyzing.
-Many battle moves were replaced with new moves for various walruses and some walrus moves were re-ordered.
-Four walruses that were obtainable by talking to ghosts swapped location with each others.
-Raydenii is now an electric walrus rather than dark.
-Electric walruses are no longer almost immune against grass attacks, while grass walruses are now almost immune against them.
-Water walruses are now immune against water attacks
-Switches now disappear in any dungeon after being activated rather than just the last.
-Walrii doesn't flicker as much now while walking.
-Six new playable characters were added.
-The final dungeon floor color has been changed.
-An extra block is erased by the switch in the longer dungeons to reduce backtracking.
-There are now two extra sub-programs due to the addition of new characters and the map and the game is now around 600 KB large.

In the following screenshot I have the same character twice (which has been also renamed to something else) but that was for testing purposes and to showcase some of the new battle moves involving status ailments (although the screenshot seems slower than an actual CE including pre-M revisions)




It's currently in Cemetech and Ticalc.org file pending queue but it can be downloaded from TI-Planet already:

https://tiplanet.org/modules/archives/download.php?id=3555797 (Magenta version)
https://www.cemetech.net/downloads/files/2372 (Magenta version)
https://www.cemetech.net/downloads/files/2372/x2813 (Turquoise version)
#29
Turquoise version is now released!
https://www.cemetech.net/downloads/files/2372
https://tiplanet.org/forum/archives_voir.php?id=3555797

I already posted what some improvements will be above but here is the complete list:
-Fixed title screen year being 2999.
-Added credits screen.
-Fixed save file data getting offset in some situations
-You can now choose to keep save data archived in the title screen options at the cost of more defragmenting
-Walking around feels more responsive and there is no more delay before you start moving again after the initial keypress if you hold the key down.
-Fixed first dungeon being marked as incomplete in your save file if you beat the final boss.
-Fixed final dungeon entrance disappearing after beating the final boss, reloading your game then exiting the final dungeon (entirely related to the above bug).
-Fixed two overworld map design issues allowing you to walk on a solid tree in each of the two affected areas.
-Moved the selection numbers down when you select a party member to use the Cure magic on so that it has less chances of overlapping on walruses and being hard to read.
-Selection numbers no longer erase a bunch of lines of pixels when closed but rather only erase what's behind them.
-You can no longer attack out of combat enemies (when their health is zero)
-Changed Walriichu's class to Electric instead of Holy.
-Fixed bug causing fire enemies to be strong against ice.
-Fire and electric walruses are now weak against water.
-Fixed bug causing holy and water walruses to be nearly immune against life and cure spells respectively.
-Win rate added to Walriipedia
-The final game's messages (such as "The End") now shows up on a custom screen like the rest of the game instead of using basic homescreen text fonts.
#30
Games / [ti-84+ce] First Fantasy II: Pokéwalrus
July 28, 2023, 05:55:18 PM
First Fantasy II: Pokéwalrus is one of the largest TI-84 Plus CE and TI-83 Premium CE calculator game available. It is a RPG inspired by the Pokémon, The Reign of Legends and Illusiat series and serves as an indirect sequel to Darkblasters for the TI-83 Plus and TI-84 Plus monochrome calculators and First Fantasy: Mana Force for the TI-84
Plus C Silver Edition, TI-83 Premium CE and TI-84 Plus CE (Python models included). Set over 1000 years past two apocalypses, you live in a world where almost everything is a walrus due to radioactive fallout causing widespread mutations over time. Walruses in this world battles as many species for fame and it is now your day. However, a threat also seems nearby and it is possible that the future of this world lies in your hands.

There are 15 dungeons, a large overworld map, 20 different attack moves, 2 healing spells, 300 playable characters spanning 10 elemental classes and open-world exploration. Brown version is the initial release and more will come in the near future hopefully.



Download links:
https://www.cemetech.net/downloads/files/2372
https://tiplanet.org/forum/archives_voir.php?id=3555797

Requires Celtic CE library:
https://github.com/RoccoLoxPrograms/CelticCE/releases
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