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[TI-84+CE] Pirate Space Kitties (Formerly Meowio)

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b/Calculator Development publicado por u/tr1p1ea March 13, 2015, 01:00:54 AM
I posted this screenie in chat a little while ago when talking about some CSE scrolling issues. It's from my doomed Cemetech contest entry that I am *hoping* to have more progress on in coming months.

Basically it's like Mario, but featuring cats (due to the contest).

I think I might only get it to demo stage (especially due to the CE coming out), with a level to run and jump in, some simple enemies and stuff.

To satisfy the space element, well it is a different planet and all, but I was going to have a starfield effect in the background as well.



Note that for some reason its really jerky in the emulator, not so much on calc.
Last Edit: February 24, 2017, 12:53:24 PM by tr1p1ea
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u/CKH4 March 13, 2015, 01:08:37 AM
Very cool, I can't wait to see how this develops. What kind of gravity are you planning? Linear or with acceleration (or something that doesn't really fall into either category (I have no idea what that would be))?
u/tr1p1ea March 13, 2015, 01:10:01 AM
Not really sure at this point. I think i'll build it with acceleration in mind and tweak it for best fit ... even if that means it ends up constant :P.
u/CKH4 March 13, 2015, 01:12:18 AM
Ok, sounds great. The scrolling looks nice and the starry background would be cool. Good luck.
u/Dream of Omnimaga March 13, 2015, 01:28:04 AM
I was shocked when you said you got 60 FPS out of this maximum earlier on IRC. This truly looks amazing and this could be a nice Mario spinoff if you can pull it off (and have time to do so).  :) A demo would be fine IMHO. Much better than being lost in (yet) an(other) hard drive crash next year <_<
u/Thecoder1998 March 13, 2015, 03:31:58 PM
hey this looks pretty awesome :)
u/Snektron March 13, 2015, 03:36:09 PM
Looks awesome tr1p1ea :) I'm actually surprised of the speed, since i heard so many bad things about CSE :/ (in regards of being slow)
u/Dream of Omnimaga March 13, 2015, 09:16:38 PM
Quote from: Cumred_Snektron on March 13, 2015, 03:36:09 PM
Looks awesome tr1p1ea :) I'm actually surprised of the speed, since i heard so many bad things about CSE :/ (in regards of being slow)
The reason why this runs ao fast is because the LCD hardware has an horizontal screen wrapping and offset feature. It's instant and it allows smooth scrolling. He also uses 160*240 mode for twice faster speed
u/Snektron March 13, 2015, 09:20:51 PM
Still looks cool though :P
u/Duke "Tape" Eiyeron March 13, 2015, 09:54:54 PM
The scrolling mode onl works on half mode IIRC.
u/Dream of Omnimaga March 13, 2015, 10:15:07 PM
Nah it works in full mode as well. But double-buffering is only available in half mode. Also, there is an inverted screen mode and a 3-bit color mode (the latter isn't emulated properly by any emu):

Last Edit: March 13, 2015, 10:22:36 PM by DJ Omnimaga
u/novenary March 15, 2015, 12:06:04 PM
Looks neat. I forgot you could scroll maps this fast on the CSE.
u/Dream of Omnimaga March 15, 2015, 04:12:01 PM
Yep it's really fast. Even my hybrid BASIC Tunnel had decent speed. The only drawback is that unlike on the NES, only horizontal scrolling is supported. Vertical scrolling has to be done the same way as in Super Mario Bros 2 USA/Doki Doki Panic (where gameplay stops entirely and it scrolls several tiles up at a time).
Last Edit: March 15, 2015, 04:25:33 PM by DJ Omnimaga
u/tr1p1ea January 19, 2017, 11:41:27 PM
OK it's been a while but I have been toying with porting this to the CE. Progress is slow as always however some minor things like sprites/tile collisions are working:


u/Dream of Omnimaga January 20, 2017, 01:11:33 AM
Nice to see some progress. It runs pretty smooth so far. I am curious what kind of game you will come up with if this progresses further. :)
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