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b/Calculator Development publicado por u/tr1p1ea May 03, 2016, 03:08:20 AM
Over the past few years I have been developing a 3D engine for the z80 line of calcs with the aim of creating a Star Wars inspired space sim. Although that never happened I did release a 3D model viewer which can be found here: http://www.ticalc.org/archives/files/fileinfo/450/45097.html

Some test screenshots:





I haven't touched it in a while and although I did port it to the CSE as a VERY quick test () it never went anywhere so I thought that I would bring it to the CE given the increase in power that the platform has. At this point in time there are only a couple of test screenshots:




With the Star Wars craze still going I was thinking about picking up where I left off regarding the space sim, though anything of that calibre would be a while off.
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u/Dream of Omnimaga May 03, 2016, 03:32:33 AM
I remember that monochrome X-Wing demo. It was very cool. Also those speeds are impressive on the CE :O, especially with how good Link looks like. I really wish this could become a game one day. :)
u/Lionel Debroux May 03, 2016, 05:31:20 AM
Yeah, it looked nice for the monochrome TI-Z80, and it looks pretty nice for the TI-eZ80 series :)
u/tr1p1ea May 05, 2016, 01:33:37 PM
Ok can't believe I havent tried this sooner!

Very crappy walrii model that I made in 30mins! But still, it's a start :).

u/Snektron May 05, 2016, 01:46:20 PM
Very cool :o. Does that walrii have an "official" model format or is it something you made up?
u/tr1p1ea May 05, 2016, 01:58:14 PM
Yeah its just a wavefront obj file created in blender, people please feel free to create an alternative (i neglected to save this one) ... cause it could use some improvements! (Just a test).

The restriction is that it cant have more than 256 faces or verts.
u/Dream of Omnimaga May 05, 2016, 03:45:00 PM
Woah that is cool tr1p1ea O.O . You should redo it and post the model data so it can be re-used and maybe enhanced for certain platforms. :)
u/alexgt May 05, 2016, 04:49:24 PM
Wow nice, that looks really nice! I how do you make it with so few verts?
u/tr1p1ea May 05, 2016, 10:15:54 PM
I'll have to spend some time creating an actual proper 3D walrii model, this was just a quick test before I went to be ... plus I haven't actually used blender in a long time! I'll def post the model if I get around to creating a new one.

Sometimes I make things in higher detail and use the decimate modifier to get things down to acceptable limits.

This model has 134 faces and 81 verts I think. It could be made with significantly less imo.
u/Dream of Omnimaga May 05, 2016, 11:18:55 PM
When ready could you post the blenderdata? I wonder if I
Could convert it to HP PPL format...
u/tr1p1ea May 06, 2016, 12:06:25 AM
I neglected to keep the actual model shown, but it only took me 30 or so mins. Ill make another over the weekend that hopefully is a bit better.
u/catastropher May 06, 2016, 01:07:19 AM
Awesome job! Can you send the walrii model my way when you're done? I'd love to import it into my 3D engine! :D
u/Dream of Omnimaga May 06, 2016, 02:37:59 AM
Oh I would like to see a :walrii: in X3D for sure. :D With shading or different colors for some sides it would definitively be even better
u/Max Leiter May 06, 2016, 02:58:47 AM
Any plans to opensource the engine? Looks great :)
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b/Calculator Development

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