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Messages - AssemblyBandit

#1
Calculator Development / Re: Code Zombie +CSE
June 09, 2015, 09:57:21 PM
@TheMachine02 Thanks, the speed should be good, I have been putting off precalculating the y windows just to have something to fall back on if it was slow.

@Cumred_Snektron  Thanks! Originally it wouldn't even display correctly on Wabbitemu because of the way I handled drawing.

@alexgt Thanks! Three weapon upgrades are available, I haven't tried them yet, but they're in there (mostly!)

@DJ Omnimaga Thanks, right now there is only one weapon and it has infinite ammo. That may change though. I added a road image that covers up the area where text (health/ammo) was suppose to go. I didn't want to waste time drawing any text on the game screen so I figured there's only one life, if a zombie bites you your dead, and there's unlimited ammo. I do need to add intersections or make the map a circle! I hope the CE version runs fine with scrolling..

@Unicorn There could be a unicorn or a hamster...
#2
Calculator Development / Re: Code Zombie +CSE
June 09, 2015, 04:15:27 AM
Thanks, I still have some optmizations to do to keep it smooth while theres multiple zombies on the screen.
#3
Contests / Re: Unexploded ordinance
June 09, 2015, 12:43:10 AM
When I get some more parts I will try it out, I don't have anything to use as dials right now though.
#4
Calculator Development / Re: Code Zombie +CSE
June 08, 2015, 11:48:37 PM
Thanks! A wars demo should be out soon.
#5
Calculator Development / Code Zombie +CSE
June 08, 2015, 11:07:48 PM
With the arrival of the CE I have been motivated to finish off some old projects that I had started for the +CSE. Code Zombie is a game that I have been pushing off for quite some time but now its getting around to its final stages. The game had originally started off as a port of Sean's Nazi Zombies but I ended up changing it to take better advantage of the +CSE's hardware.



When finished the game will have two modes: survival and wars mode.
#6
Contests / Re: Unexploded ordinance
June 08, 2015, 04:26:29 PM
@DJ Omnimaga Hey DJ, and yeah, I got it. I was about to make a topic then I started playing all the contest entries :(

@guicrith Is it okay if I make this for arduino maybe?
#7
Contests / Re: Unexploded ordinance
June 08, 2015, 04:16:15 PM
This is the game I played most out of the contest entries. At first it seemed a little confusing with all the colors changing so quick but I after I figured it out I kept trying to disarm it. I made it pretty far but I could never beat the one with just a lone red color. Have you made it for the arduino yet?
#8
Website News / Re: Staff Announcements - January '15
January 26, 2015, 06:37:17 AM
Forgive me.  :) I will re-submit my entry this Friday.
#9
Website News / Re: Staff Announcements - January '15
January 26, 2015, 05:38:45 AM
Quote from: DJ Omnimaga on January 26, 2015, 02:36:19 AM
Mind if I split your project showcase into its own topic, in the projects section? ;)

Also you can apply via private message as well if you want. Of course keep in mind that it can take a while before you get accepted, though, since in your case you vanished for a very long time (and Elite coders are generally added when they average at 10 posts a month or so), but you could have some good chances if you stick around, especially considering you also do non-calc projects. :)


That game looks great, though! O.O

The site hasn't even been open a month! I don't care for an "Elite Coders" badge that's based off of posts  :crazy: Come on, that's bogus!
#10
Website News / Re: Staff Announcements - January '15
January 26, 2015, 04:59:48 AM
Ha, no thanks, I rescind my entry. Delete my account here.
#11
Website News / Re: Staff Announcements - January '15
January 26, 2015, 02:25:54 AM
Here is my official entry for Elite Coder:

This project is Code Zombie. It originally started off as a top down shooter but then I took a break and changed its direction based on upcoming projects.

Progress has been ok. Since the last post I've added in the zombies and modified the engine to run faster. I didn't want to submit anything until I was sure I could match the mockup in my introduction.

Goals:
A map that shows places you can enter like the main base and stores.
Harder/faster zombies in different areas of the map.
Collectible items like food, water, and ammunition.



~AssemblyBandit~
#12
Gaming / Re: Post your game purchases and collection!
January 20, 2015, 12:37:50 AM
@DJ Omnimaga : Call of Pripyat is the sequel to Shadow of Chernobyl (I think thats whats its called) but the game won't play on my computer. I can walk around for about 1 min, then it quits. The first game was pretty cool though.
#13
Website News / Re: Staff Announcements - January '15
January 19, 2015, 08:29:45 AM
It's still too early for me to apply, but I think this game is going to be gangster...

[spoiler]

[/spoiler]

Bragging... yuppppp  :thumbsup:
#14
Calculator Development / Re: 2048 ASM for TI84+CSE
January 18, 2015, 04:53:21 AM
First time I've played 2048, the speed is impressive for full screen and all around nice game!
#15
Calculator Development / Re: [CSE Basic] Flatforme
January 18, 2015, 03:50:17 AM
The o 0 jumping animation is pure genius!
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