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CKH4's Pixel Art and Such

b/Drawing & Animation Started by CKH4, March 19, 2015, 02:00:01 AM

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u/Snektron April 03, 2015, 08:58:09 PM
@Eiyeron You really do like that engine don't you? :P

Quote from: DJ Omnimaga on April 03, 2015, 05:00:40 PM
Every single newbie in the last 15 years that started with a ROL3-quality RPG as their first ever project.

Forgive me for not being familliar with this, but is this a good or a bad thing? :P

Anyway it could be an awesome project :) i hope you can finish it :P
u/CKH4 April 03, 2015, 09:08:39 PM
Its a bad thing if they don't finish but some good projects happen when people build up to that level from small projects. Generally they over hype it and then crumble from lack of practice and time.
u/Snektron April 03, 2015, 09:28:17 PM
Yeah i like to build projects from small too. Start with something you are certain of you can make and expand untill it's big and awesome :)
u/Duke "Tape" Eiyeron April 04, 2015, 05:58:31 AM
Quote from: Cumred_Snektron on April 03, 2015, 08:58:09 PM
@Eiyeron You really do like that engine don't you? :P
Quote from: CKH4 on April 03, 2015, 09:08:39 PM
Generally they over hype it and then crumble from lack of practice and time.

The funniest thing is that I do have enough experience to do it, buuut, you know, I severely lack organization. I hope the school I want to get into will give me the things I lack.
u/Dream of Omnimaga April 04, 2015, 07:08:31 AM
Quote from: Cumred_Snektron on April 03, 2015, 08:58:09 PM
@Eiyeron You really do like that engine don't you? :P

Quote from: DJ Omnimaga on April 03, 2015, 05:00:40 PM
Every single newbie in the last 15 years that started with a ROL3-quality RPG as their first ever project.

Forgive me for not being familliar with this, but is this a good or a bad thing? :P

Basically, when someone is new to programming and he decides to start a large RPG, advanced platformer or worse, an OS as his first project ever, he gets overwhelmed because that project is way beyond his programming skills level and ability to manage large projects. Many people in the past did that mistake because they wanted recognition or to follow the steps of the long-time, experienced TI programmers. Result? Hundreds and hundreds of so-called grayscale and massive calc projects that never get past a title screen mockup in terms of completion and false hope given to more naive community members who really expected them to be completed.

This is why people have to work they way from the bottom of the ladder, then slowly move up as they learn new tricks. This is why if an user who is clearly new to programming announces a new grayscale Axe RPG with 40 hours of gameplay you'll see me or the other old members encourage him to start with a demo with less features instead and preferably something less complex if he is still new, so he won't get overwhelmed. But at least so far in overall this doesn't seem to be a problem here. :)

Of course, though, the opposite is true too. If you have been programming calculators for half a decade, yet you still only do menu-based RPGs or fake TI-BASIC shells, then it might be time to take a few steps ahead. :P
Last Edit: April 04, 2015, 07:11:51 AM by DJ Omnimaga
u/Snektron April 04, 2015, 11:40:52 AM
Ah okay. indeed i tend to try and make something that's way beyond my scope, but mostly i do some research and if i see its too much i stop and go do something else
u/Dream of Omnimaga April 28, 2015, 03:14:58 AM
I have split the 3D Plane discussion in its own topic: http://codewalr.us/index.php?topic=428
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