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Programming Ideas

b/PC, Mac & Vintage Computers Started by 123outerme, December 06, 2015, 08:46:07 PM

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u/kotu September 05, 2016, 01:31:05 PM
Quote from: p2 on September 05, 2016, 08:06:25 AM
Little chances of enemies to get stuck or even "disappear" in sand areas (so it'd make a difference where you build your base, too)
you don't get to build a base


Quote from: p2 on September 05, 2016, 08:06:25 AM
I dont think you can really implement any of this but maybe you get a few nice ideas out of it ^^
good
u/kegwaan September 06, 2016, 01:39:57 AM
[Skip first two paragraphs for idea]

Okay, I'm gonna start off with saying sorry for my absence if anyone noticed. I had a busy summer and didn't find the time to visit here. But over the summer, No Man's Sky came out. I wouldn't have paid much attention to it if it weren't for all the rants on Sean Murray and my best friend who waited all summer for the game to come out and framed his pre-order receipt on his wall.

But I looked at the game and I thought the coolest thing was having an seemingly infinite number of planets to explore, and the way that it was all generated. And I saw that No Mario's Sky was taken down so they re-released it has DMCA's Sky, and after playing it a bit I thought it was really cool how the generation works (again).

So basically my idea was a TI-84 exploration game that utilized the procedural generation that No Man's Sky uses. It could be maybe different planets like in NMS or it could be a different kind of exploration game (I think a planet explorer like NMS would be cool). Obviously calculators can't handle 18 quintillion planets, but a bunch that weren't manually programmed into the game would be cool. I think even just a few planets to just prove that the concept could work would be nice. I'm not that good with programming, except for in Basic, but I don't know if a Basic program could handle this. So if anyone wants to give this a shot that would be awesome.
u/p2 September 06, 2016, 08:48:09 AM
Quote from: kegwaan on September 06, 2016, 01:39:57 AMOkay, I'm gonna start off with saying sorry for my absence if anyone noticed.
Welcome home <3 Have a :walrii:


Quote from: kegwaan on September 06, 2016, 01:39:57 AMObviously calculators can't handle 18 quintillion planets
* p2 connects the calc to a mini-usb-adapter and mounts his terrabyte SSD...

Your idea sounds really cool. Maybe you could try drawing a few example sprites to show us what you imagine it to look like ;)
They dont need to be perfect, just good enouth for us to understand what you imagine ^^
u/p4nix September 06, 2016, 02:37:21 PM
Calculators can handle that large amounts. Look at Elite, the first 3D game. Okay, it didn't generate planets, but it had descriptions and names for each solar system,
u/p2 September 06, 2016, 02:43:05 PM
I know they can't candle it ^^  ;)
*p2 starts crying

the only thing I was serious about was drawing a sprite ^^
u/E37 September 06, 2016, 04:37:56 PM
One of these days I need to get around to posting my sandbox game...
I added crafting, tools even dynamic blocks...
Ill do it eventually
u/kegwaan September 06, 2016, 07:26:56 PM
Quote from: p4nix on September 06, 2016, 02:37:21 PM
Calculators can handle that large amounts. Look at Elite, the first 3D game. Okay, it didn't generate planets, but it had descriptions and names for each solar system,
I didn't know about that game, I'll check it out and maybe be inspired make something similar to it.
u/Snektron September 06, 2016, 07:37:47 PM
The whole point of procedurally generating planets is that you dont have to save them :P
if you play it smart it can most defenitely handle them.
u/kegwaan September 06, 2016, 07:48:20 PM
Quote from: Cumred_Snektron on September 06, 2016, 07:37:47 PM
The whole point of procedurally generating planets is that you dont have to save them :P
if you play it smart it can most defenitely handle them.
Well I guess, now that I think about it No Man's Sky is only a few gigabytes....
But what I'm thinking now maybe a little like a watered down No Man's Sky, where you can fly to different planets in your spaceship, but once you get there you just automatically receive and discover whatever's there, or maybe through a minigame. I think a Basic program could handle that. Well, a Basic program could probably handle moving around a small planet, but that's more than I'm able to make.
u/p2 September 06, 2016, 09:27:08 PM
what would be possible:
a little seed-based generator to create a for example 32x32 map, each part of it being a 8x8pt tile with like 5 different tiles.
showing this map as a scrollable screen then (with left border==right border) we could actually run around a "map" based on a seed.
But what should we use that for? creating some fancy-looking terrains as background-images just for fun...?
Still need a good game on top of that ^^

Edit: If anyone feels like making such a game, I'd love to help drawing a couple of sprites ^^

Edit2: Thanks to @E37: This should help creating it: https://ourl.ca/15307/286856
Last Edit: September 06, 2016, 09:46:50 PM by p2
u/E37 September 06, 2016, 09:51:55 PM
Quote from: p2 on September 06, 2016, 09:27:08 PM
what would be possible:
a little seed-based generator to create a for example 32x32 map, each part of it being a 8x8pt tile with like 5 different tiles.
showing this map as a scrollable screen then (with left border==right border) we could actually run around a "map" based on a seed.
But what should we use that for? creating some fancy-looking terrains as background-images just for fun...?
Still need a good game on top of that ^^

Edit: If anyone feels like making such a game, I'd love to help drawing a couple of sprites ^^

Edit2: Thanks to @E37: This should help creating it: https://ourl.ca/15307/286856

Glad that helps!
I don't have time right now... Plus I am TERRIBLE at world gen... even without a seed
I can barely make simple trees generate...
u/p2 September 06, 2016, 10:17:28 PM
maybe should have mentioned that I'm 100% inexperienced in both tiled maps and seed-based worldgenerators - never did any of it xD
Any volunteers to take on that project then? :)

1) I am stupid and 2) YAAM is super compatible to axe 1.2.2 and worls fine <3
Last Edit: September 06, 2016, 10:21:20 PM by p2
u/Dream of Omnimaga September 06, 2016, 11:57:44 PM
Quote from: kegwaan on September 06, 2016, 01:39:57 AM
[Skip first two paragraphs for idea]

Okay, I'm gonna start off with saying sorry for my absence if anyone noticed. I had a busy summer and didn't find the time to visit here. But over the summer, No Man's Sky came out. I wouldn't have paid much attention to it if it weren't for all the rants on Sean Murray and my best friend who waited all summer for the game to come out and framed his pre-order receipt on his wall.

But I looked at the game and I thought the coolest thing was having an seemingly infinite number of planets to explore, and the way that it was all generated. And I saw that No Mario's Sky was taken down so they re-released it has DMCA's Sky, and after playing it a bit I thought it was really cool how the generation works (again).

So basically my idea was a TI-84 exploration game that utilized the procedural generation that No Man's Sky uses. It could be maybe different planets like in NMS or it could be a different kind of exploration game (I think a planet explorer like NMS would be cool). Obviously calculators can't handle 18 quintillion planets, but a bunch that weren't manually programmed into the game would be cool. I think even just a few planets to just prove that the concept could work would be nice. I'm not that good with programming, except for in Basic, but I don't know if a Basic program could handle this. So if anyone wants to give this a shot that would be awesome.
Nice to see you again @kegwaan  :walrii: . I didn't know that No Mario's Sky existed and I'm not surprised from Nintendo's actions. At first I was scared because I misread Mario as Man so I thought they took down the official No Man's Sky game lol.

In the same vein of ideas, maybe a calculator game where all sprites and tiles, along with maps, are generated with cellular automata?
u/kegwaan September 07, 2016, 11:09:27 AM
Quote from: DJ Omnimaga on September 06, 2016, 11:57:44 PM
In the same vein of ideas, maybe a calculator game where all sprites and tiles, along with maps, are generated with cellular automata?
I think that would be a cool way of doing it, but I don't know exactly how to program something like that.
u/p4nix September 07, 2016, 02:09:46 PM
Have never done this, but I would guess it's not too hard - just requires some easy math and some creativity, as well as interest in recompiling your algorithm 24/7 to look what can be tweaked.
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