That'll be another case.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: gameblabla on April 28, 2016, 03:12:18 PM
Well obviously the engine can't be ported to the TI-83 CE because the C++ library alone
takes the entire memory.
See ?
Butt Cee iz baaaadds, c++ roks !!!
shut up.
I can test on Wine and compile with Mingw, if that's ok...
(also a SDL1.2/SDL2 backend would be nice)
Quote from: kegwaan on April 27, 2016, 12:24:06 AM
I've never finished a project that's worthy of anything. Remember when I tried to make Fallout 84+ and got no where, then gave up on it? And Rocket League 84+ -- forget about it, it's just not going to happen.
Quote
And that's just calculator stuff -- I haven't mentioned anything about actual, computer programming. I've yet to be even remotely useful with a language. I've tried to learn C++, Python, HTML/CSS/JavaScript, and all I've learned is that I'm trash at programming.
QuoteYeah, people with my age showed me they could program things I would never think I'm skilled for this. For instance, a friend was making a frigging OS kernel for Casio calcs when he was 19 (today the project is a bit stalled, Ishould get back to it sometimes). I was the little prodigy on computers when younger in my surroundings, but only because I was dragged to it when I was 5yo. DOn't ever demotivate yourself because you're half as good as this child. Everyone gets better at their own pace. Learn yours, whatever skill/thing you want to learn/master.
And programming isn't the only thing I suck at. Just a little bit ago I got back from a Jazz Festival where I played the drums. And just as I thought I was getting better at them (this is my first year playing) some kid had to put me to shame. At that moment, I realized there are so many things I'm just not cut out for.
Quote from: DJ Omnimaga on April 25, 2016, 04:50:34 AM
Would 256 KB be enough?
Quote from: Lionel Debroux on April 25, 2016, 05:18:17 AM
libxmp ( https://github.com/cmatsuoka/libxmp ) can render tracks to sound and output sound through multiple backends. You probably already know about that library, or similar, older and more unsafe ones, but I thought I'd mention libxmp anyway
The standard/full version of libxmp handles all kinds of uncommon formats; the lite version handles the four most popular formats: S3M, MOD, XM and IT.
Quote from: DJ Omnimaga on April 25, 2016, 12:23:01 AM
Will 3DS have some touchscreen controls for the menu or will it be the same version as the others? Also wasn't the 3DS screens less than 240 pixels in height? I forgot.
Also good luck with NPC's
Quote from: DJ Omnimaga on April 18, 2016, 03:32:58 PM
Hm I see. Yeah I was wondering about graphics since it has been over a year since this engine started being worked on. But take your time.
Page created in 0.212 seconds with 32 queries.