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Can we now use the numpad to move around? While I find that control scheme weird on calcs, I think it's better on the TI-Nspire because of the way the touchpad works. For example, when I played Mario Kart this morning I noticed that if I press left or right but that my finger is 1 millimeter too low or too high, then it won't even register the keypress so I end up running straight into walls.
As for the PRIZM, the calc max speed is around 110 MHz IIRC and I heard that some people bricked their calcs just from overclocking, so they're best left at their 58 MHz speed. And you might be better off writing a brand new SNES emulator from scratch if you were gonna do it.
The HP Prime would handle it, but PocketSNES would basically be an OS until someone bothers making an ASM/C launcher that can also launch the OS (and only the OS if in exam mode).
I think you did a great job on PocketSNES so far. Too bad it didn't happen sooner in the Nspire CX life. Hopefully it becomes as popular as the other emulators.Good luck on your other projects!
And yeah I assumed that Star Ocean would not work lol. Does Mario RPG work, though? It doesn't even launch on some SNES clone consoles like the RetroDuo.
I made an issue about malloc a long time ago, I didn't know it wasn't fixed yet. I assume you already have the latest Ndless SDK from GitHub.
Oh actually the issue I posted was about realloc. I remember talking about malloc being borked though, but I can't say where or if it has been written somewhere. You're better off just creating a new issue on the repo.
EDIT: Problemo: No ROM loads on my calc. All of them gives me a "Failed to load ROM" error D:
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