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Author Topic: Mincraft  (Read 11969 times)

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Offline CKH4

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Re: Mincraft
« Reply #30 on: July 14, 2015, 12:05:58 pm »
I love the simplicity and indiffence of the ai. I'll see if I can make an actual 3d one though because we do have 3 of the four sides of walrii. Also at the beginning of the video there were so many walriis falling from the sky.
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Offline xlibman

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Re: Mincraft
« Reply #31 on: July 14, 2015, 01:28:38 pm »
Well it has basic AI, it just runs and jumps around :).

EDIT - Video! :).

<iframe width="640" height="385" src="//www.youtube.com/embed/gAmp3rnPNyQ?fs=1&start=" frameborder="0" allowfullscreen></iframe>
Awesome. :D. You should make it animated like this: :walrii:
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Offline Unicorn

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Re: Mincraft
« Reply #32 on: July 14, 2015, 01:44:17 pm »
Yeah, I agree, it looks great! But why did they fall from the sky?
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Offline alexgt

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Re: Mincraft
« Reply #33 on: July 14, 2015, 01:59:16 pm »
They should have wings O.O.
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Offline tr1p1ea

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Re: Mincraft
« Reply #34 on: July 14, 2015, 08:46:52 pm »
At this stage all AI fall from the sky so they dont get trapped inside the terrain. The animation is handled by a software 'animator' ... but it moves parts defined as 'arms' and 'legs' ... not so much from animated frames (since it is a 3D model).

I could define the flippers and tail as legs and see what it looks like?

Offline alexgt

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Re: Mincraft
« Reply #35 on: July 14, 2015, 09:04:16 pm »
That would work, can you import .stl or .obj files because I can make a 3D walrii I think :)
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Re: Mincraft
« Reply #36 on: July 14, 2015, 10:34:36 pm »
Its kind of a strange system as the models are actually slices of a 3d model - in images. Each pixel is a 3d cube.

Offline Unicorn

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Re: Mincraft
« Reply #37 on: July 14, 2015, 11:44:41 pm »
I don't know how flippers and arms and legs would work, but maybe lowering the amount of walriis spawned when you implement other mobs, making them rare?
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Offline tr1p1ea

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Re: Mincraft
« Reply #38 on: July 15, 2015, 12:20:36 am »
Yeah the vid is just a test, the amount of them is easily controlled :).

Offline Unicorn

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Re: Mincraft
« Reply #39 on: July 15, 2015, 01:30:33 am »
Cool. will there be mob drops?
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Re: Mincraft
« Reply #40 on: July 15, 2015, 02:32:32 am »
At this stage mobs are non-interactable (you cant kill them) ... those sorts of features will come later.

I have some serious optimising to do before i get to that stuff.

Offline Unicorn

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Re: Mincraft
« Reply #41 on: July 15, 2015, 03:03:25 am »
Ooo boy! Optimizing! :P Good luck! :)
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Re: Mincraft
« Reply #42 on: July 19, 2015, 12:18:37 am »
Good luck, when I try to optimize code it just breaks stuff (that is kind of why I  am recoding MinePrime :P)
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Re: Mincraft
« Reply #43 on: July 19, 2015, 01:07:55 am »
Good luck, when I try to optimize code it just breaks stuff (that is kind of why I  am recoding MinePrime :P)
You know, that happens to me to. :P
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Re: Mincraft
« Reply #44 on: July 21, 2015, 05:54:54 am »
Would making the legs animated slow things down a lot when there are many mobs at once nearby?
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