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Next thing you know someone made Assassins Creed Unity for calculators
ACUnity? i'd prefer Team Fortress 2! :p
Quote from: Cumred_Snektron on June 28, 2015, 09:23:27 amNext thing you know someone made Assassins Creed Unity for calculators Only the Nspire could do that
I'm amazed at the speed and the quality of the screenshot you gave us. 3D untextured solid? Collisions? Cinematics? Mazette!
Looks good, as before. Keep going
I'm sure most people would. It's less resource intensive but the downfall is that it's (pretty much (I think that there's an offline tutorial)) multi only.
Quote from: Cumred_Snektron on June 27, 2015, 09:49:44 amWhoa, awesome! So how good does this compete against glib for example?You should note that the screen is a 68K screen It hasn't been writed for z80 yet.Also, I did try that few year ago on z80, it worked, (1 portal bring down the whole scene to about 9 fps) but the main issue that I encounter is that the cliping is a very expensive method to use on z80 (that is, no div or mul command), and should be evited. But it is still definitly doable.
Whoa, awesome! So how good does this compete against glib for example?
Why not just a spinoff rather than a game port? It could even be 2D and be based on Assassin's Creed and Team Fortress. Of course it could use X3D too.
Wow, this is slick! I'll give it a whirl on my newly obtained TI-92+ when I find some free time. Also, glad to see that the rumours about the 68k scene dying out aren't quite true
This looks amazing
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