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Oh OK, I thought it absolutely required the 2048 bit RSA key. That said I am betting that as soon as hacks or third-party OSes using them come out, then TI will patch them >.<
The game works great and I was able to fix a few problems with KnightOS's C support while making it.
QuoteThe game works great and I was able to fix a few problems with KnightOS's C support while making it.Small projects, especially for new platforms / environments, usually have that effect. In 2011, advancing an old Lua port to the TI-68k/AMS series, and partially porting "p14p" python-on-a-chip to the same, yielded improvements in GCC4TI.That's also why in 2010, I suggested the making of a demo (in the demoscene sense) for the Nspire platform.
Now that Lionel mentions the TI-Nspire, that makes me wish that Jacobly and Calc84maniac's respective attempts at creating TI-84+ emulators for the Nspire came to fruition. I don't remember if there is any other such project in the works, but it could be a way for people to use KnightOS on their Nspire if there are no plan to port KOS directly to that platform. But I guess that's for another topic.
Ah thanks for pointing out. Now that you mention matref, I think I remember hearing some tidbits about such project. I didn't know it went this far, though.
Aah ok thanks for clarifying. As for performance I remember issues about lag and stuff. On my 2010 computer, when I had juju's topic open (which had the emulator embedded in) my browser would take 100% of the CPU and my mouse cursor moved at about 2 FPS when it was loading. And when it was done loading, typing posts was like 4 letters per second max. Hopefully if this project gets revived, you guys can find a way to get it run faster on older machines.
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