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Author Topic: zCraft Chronicles - Slenderman Edition  (Read 3692 times)

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Offline xlibman

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Re: zCraft Chronicles - Slenderman Edition
« Reply #15 on: April 24, 2015, 07:08:57 am »
It depends of how many for loop iterations and separate graphics you need to display on the prime. Displaying 400 4*4 sprites through a for loop is much slower than displaying 5 320*240 ones in HP PPL. Even moreso if each sprite is scaled up or down.
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Re: zCraft Chronicles - Slenderman Edition
« Reply #16 on: April 24, 2015, 08:17:59 pm »
Yeah especially with scaling that slows down a lot if you use it alot
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Re: zCraft Chronicles - Slenderman Edition
« Reply #17 on: April 25, 2015, 10:16:57 pm »
Yeah this is why you must display everything at 100% then scale everything in one single BLIT command. Another thing that works for pseudo 3D platformers or top-down view games is pre-rendering everything but that won't apply for a game like zCraft
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