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Author Topic: AdventureWalrus!  (Read 47129 times)

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Offline xlibman

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Re: MoneyWalrii!
« Reply #30 on: April 30, 2015, 01:50:00 am »
Ah Ok I hope that doesn't happen soon, though,and if you do I hope you stick around. :) Or maybe you could program on-calc?
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Offline Unicorn

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Re: MoneyWalrii!
« Reply #31 on: April 30, 2015, 07:12:10 am »
Well, on-calc is hard doing sprites. I will not be leaving anytime soon, unless something unexpected happens.
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Offline xlibman

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Re: MoneyWalrii!
« Reply #32 on: May 01, 2015, 04:14:29 am »
Ah right, I forgot about sprites. I guess it doesn't help that a lot of my games are ASCII :P
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Offline Unicorn

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Re: MoneyWalrii!
« Reply #33 on: May 01, 2015, 04:54:11 am »
Yeah, but most of my other games are ASCII.
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Offline Duke "Tape" Eiyeron

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Re: MoneyWalrii!
« Reply #34 on: May 03, 2015, 11:46:37 am »
ASCII isn't a bad taste proof. ASCII art is another style that a good designed should master. I saw pretty meat games done with this style in mind and it wasn't ugly to look at.
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Offline Snektron

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Re: MoneyWalrii!
« Reply #35 on: May 03, 2015, 12:20:38 pm »
Ascii can indeed be very awesome, like Three.js' ascii renderer
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Offline Unicorn

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Re: MoneyWalrii!
« Reply #36 on: May 04, 2015, 05:09:06 am »
It sounds like I am going to order my new computer tonight, so I should resume this project by next week!
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Offline Snektron

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Re: MoneyWalrii!
« Reply #37 on: May 04, 2015, 06:29:47 am »
Awesome
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Offline Unicorn

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Re: MoneyWalrii!
« Reply #38 on: May 04, 2015, 06:37:21 am »
Actually... Maybe by May 20 ;)

School ends then.
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Offline xlibman

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Re: MoneyWalrii!
« Reply #39 on: May 04, 2015, 03:01:53 pm »
ASCII isn't a bad taste proof. ASCII art is another style that a good designed should master. I saw pretty meat games done with this style in mind and it wasn't ugly to look at.
Yeah I meant the fact that using ASCII requires no time for pixel art. When I worked on Reuben, a lot of time was spent designing wall sprites. Had I needed to design monsters too I would have needed a few extra weeks.
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Offline Duke "Tape" Eiyeron

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Re: MoneyWalrii!
« Reply #40 on: May 04, 2015, 08:53:12 pm »
It's even harder to find good fonts for such projects like dual-layered ascii. Go find a font which allows you to have neat letters *and* enough flexibility to have the possiblity to dual-layer your art! :D
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Offline Unicorn

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Re: MoneyWalrii!
« Reply #41 on: June 04, 2015, 08:38:11 pm »
Welp, this is back in action, and I have a question!

I don't really understand how to get sprites into a program. I have Tokens and I have converted my sprite to Hex, but now, how do I get that Hex to become a sprite in the actual program? May I have some example code with an explanation?

No mockups or screenshots yet, but I am using the flying walrii sprite for this. :D
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Offline xlibman

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Re: MoneyWalrii!
« Reply #42 on: June 04, 2015, 10:15:26 pm »
There's currently no way to convert individual sprites nor chunk of large sprites into xLIBC format. SourceCoder and TokenIDE both lack exporting to inline xLIBC sprite data features.

You need to place your sprites into a 128x64 image, then import it into TokenIDE, then export to a sprite sheet appvar from there.

This wastes a lot of archive space, but that's the only way to do it besides Celtic right now,and I don't recommend Celtic for sprites if you are gonna use xLIB in 160x240 mode, else it will get kinda complicated to deal with half of the screen at a time.
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Offline Unicorn

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Re: MoneyWalrii!
« Reply #43 on: June 04, 2015, 10:56:51 pm »
Hmmm... Could celtic sprites work? I will have about 7 sprites on screen at once, but will it be fast enough?

Oh yeah, does the image need to be transparent?
« Last Edit: June 04, 2015, 11:04:10 pm by Unicorn »
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Offline xlibman

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Re: MoneyWalrii!
« Reply #44 on: June 04, 2015, 11:45:02 pm »
Celtic sprites would work in 320x240, but using the entire screen is hard (I think coordinate 0,0 is -27,-39, or something similar) , because it was intended for use on the TI-BASIC graph screen, not full screen. Also IIRC they're much slower than xLIBC sprites. You can use both transparent and non-transparent images. You choose the color you want to be transparent. Check DCS wiki for more info.
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