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Author Topic: First Fantasy: Mana Force RPG Color remake!  (Read 31844 times)

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Offline tr1p1ea

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #30 on: March 10, 2015, 05:14:30 am »
The latest screenie looks magnificent! :D.

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #31 on: March 10, 2015, 05:15:16 am »
Yup, I just saw that one. Again, I can't wait and if you need a beta tester just PM me!
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Offline xlibman

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #32 on: March 10, 2015, 05:18:53 am »
Thanks. For now I should be fine, but if I add many extras then I might need some help to test the final product in case some bugs slipped by. Plus since the amount of experience and gold changed, the difficulty was changed as well, so I might need help to make sure the game is well balanced (it was meant to have some grinding though)
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Offline xlibman

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #33 on: March 11, 2015, 01:17:34 am »
It appears that Celtic BufSpriteSelect sprite routine does actually support drawing outside the regular graph screen boundaries. Basically, instead of the screen boundaries ranging from (0,0) to (320,240), they range from (-27,-46) to (269,170). I'll see what I can do with this. I might actually be able to sneak in some sprite-based menu borders in the game while still keeping it full resolution. :P
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Offline xlibman

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #34 on: March 11, 2015, 05:36:36 am »
Ok, so menu border idea scrapped, because it was a bit too slow to be worth it. Now I worked on reorganizing some of the game routines so that I can launch them separately and get rid of some Lbl and Goto commands. It should also hopefully make it easier to switch to any point in the program, such as when you die. The title screen was altered a bit too: The copyright is now in a single line, as I felt it was too big and intrusive before.
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Offline CKH4

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #35 on: March 11, 2015, 11:36:13 am »
You may want to use a list for the dungeon completed or you may be able to store the maximum dungeon into one variable. I'd use a list for all the player stats but it'd be very easy to hack.

Edit. Wow I'm behind on this thread. This was supposed to refer to the variable list on the previous page.
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Offline xlibman

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #36 on: March 11, 2015, 01:49:49 pm »
No problem. I will most likely use a list, since the game isn't linear. The rest will also be moved to lists in future builds.

Thanks btw :D
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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #37 on: March 12, 2015, 05:37:04 am »
UPDATE: Dungeons are underway! :)

They are far from finished, though, so they're not full screen yet and the only battle-related thing that is complete right now is the battle intro animation (it will just glitch out after the screen goes black):



Also, since neither jsTIfied nor WabbitEmu emulates the TI-84+CSE 3-bit color mode properly, I decided to use screen inverting like in FFII and III for the NES instead for the time being in the battle intro.
« Last Edit: March 12, 2015, 05:38:50 am by DJ Omnimaga »
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Offline Snektron

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #38 on: March 12, 2015, 07:16:47 am »
Looks cool :o
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Offline xlibman

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #39 on: March 12, 2015, 02:02:51 pm »
Thanks :D I hope to be able to make dungeons full screen soon.
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Offline Streetwalrus

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #40 on: March 15, 2015, 08:56:53 am »
That looks damn cool DJ, nice to see this progressing.

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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #41 on: March 15, 2015, 09:33:23 am »
Yeah, this seems going in the right direction. Shame that we can't get such results on Prizm BASIC though.

Mmmh... Parsing...
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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #42 on: March 15, 2015, 10:10:32 am »
Mmmh... Parsing...

To TI 84+ (Monochrome) Basic :P
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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #43 on: March 15, 2015, 04:19:36 pm »
Yeah, this seems going in the right direction. Shame that we can't get such results on Prizm BASIC though.

Mmmh... Parsing...
On the PRIZM, however, you can use colors on the homescreen with the Locate command. On the 84+CSE we need a third-party lib. The only PRIZM downside for this game would be that there would be no background color behind text, so it would just be the letters that would be colored. From experience, it's still possible to make something look good, though, not only because the colors available are good but also there are many more characters not available on the Z80 calcs.

Mmmh... Parsing...

To TI 84+ (Monochrome) Basic :P
Er, FF:MF already exists in that form (as Mana Force), and the French version came out almost 13 years ago: http://www.ticalc.org/archives/files/fileinfo/453/45377.html  :P
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Re: First Fantasy: Mana Force RPG Color remake!
« Reply #44 on: March 15, 2015, 04:25:56 pm »
i 'd try it out, if i knew french :(
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