We're on Discord! Please join our server now if you don't want to miss anything! (More info) | Join the UCC4 contest! (More info)

* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Author Topic: Mode 7 test project  (Read 1791 times)

0 Members and 1 Guest are viewing this topic.

Offline 123outerme

  • Super User
  • Join Date: Jan 2015
  • Location: In spaaace! Well, the Earth is anyhow.
  • Posts: 722
  • Post Rating Ratio: +6/-0
  • Professional Unpaid Intern
    • @UCx1XQoxAm-ZTz-lwyUqbs0w
    • 123outerme
    • 113/11355
  • Gender: Male
Re: Mode 7 test project
« on: January 04, 2018, 07:38:04 pm »
Looks great! Did you have to compress or downscale the map at all? Would an increasing size or detail of the map lead to a slower framerate? How about adding collision? I'm really curious to see if anyone could pick this up or make some SNES port like a Mario Kart game.
  • Calculators owned: TI-84+CSE, TI-nspire Clickpad, TI-84+SE

 


You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games