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Author Topic: ClexaGBA a GBA ROM I am making  (Read 530 times)

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Offline guicrith

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ClexaGBA a GBA ROM I am making
« on: June 30, 2017, 06:11:23 pm »
I have always liked emulation and wanted to make a ROM, when I was younger I wanted to do it for the NES because that was all my device could emulate, but chose the GBA since mobile devices are fast enough to emulate it(I was using a Palm z22 when I wanted to make a NES rom) and it is the only one with C++ support and a framebuffer.(NES and SNES are usually done in assembly)

There are a few demo versions but it is nowhere near complete.

What works:
Sprites
Hit Detection
Title Screen
Item Menu

What does not:
Shooting
Levels Have Not Been Made
Options Menu
Enemys

https://github.com/meepingsnesroms/ClexaGBA


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Offline Streetwalrus

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Re: ClexaGBA a GBA ROM I am making
« Reply #1 on: June 30, 2017, 07:57:36 pm »
Sounds fun. Do you ever hang out in #gbadev on efnet ?

Offline guicrith

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Re: ClexaGBA a GBA ROM I am making
« Reply #2 on: June 30, 2017, 08:19:17 pm »
Sounds fun. Do you ever hang out in #gbadev on efnet ?
No, should I?

How active is it?
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Offline xlibman

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Re: ClexaGBA a GBA ROM I am making
« Reply #3 on: July 01, 2017, 02:12:13 pm »
Nice. Do you have mockups of what the game will look like?
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Offline Streetwalrus

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Re: ClexaGBA a GBA ROM I am making
« Reply #4 on: July 01, 2017, 08:58:29 pm »
Sounds fun. Do you ever hang out in #gbadev on efnet ?
No, should I?

How active is it?
Not very active but usually when there's interesting stuff to talk about, people are there.

 


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