Author Topic: Lost Souls (A project I don't plan on abandoning soon)  (Read 4156 times)

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Offline xlibman

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Ah ok because if you end up with dozens of rooms, that could get kinda slow if you have to check over 100 different walls one by one >.<. It might be worth considering learning about tilemapping eventually (assuming that Scratch can use tilemaps)
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Offline xMarminq_

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The beeps are for a phone call scene ;)
I shortened that sound too.
Telephone scene should be done soon.
The wall detection is one structure, and I can change the appearance too, so infinite map. The wall detection and the background are different, so don't worry about that. They render really fast and after all, it's just two sprites moving at the same time  :P
« Last Edit: January 29, 2017, 03:26:35 am by xMarminq_ »
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Offline p2

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not really infinite as Scratch got a maximum numbers of items that can be used at the same time... (not even ON SCREEN, but used at the same time, really stupid...)
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)
make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Offline xMarminq_

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No, like the costumes you can make the sprite look like along with its boundary counterpart
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Update!

Now the room is not in a white void!
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Offline xlibman

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Cool, I can't wait to try it at home. Try to make the game short and small to start with, then expand later if Scratvh allows it.
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Offline xMarminq_

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Note: the phone cutscene is not done yet
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Title got ironic  :D
Here is how the map works, code wise.

First, the front map. The front map is what will overlap the character
Next, the back map. The back map is the background
Then, borders. The borders all in ONE piece, with code to detect the direction of the player and counteract it.
Finally, sensors. The sensors are under everything so the player cannot see it, and detects when a player touches a color and when a certain key is pressed
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Offline xlibman

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Ah nice to have multiple layers. With walls and stuff it will be more realistic to have the player behind them.

Did you add many rooms?
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Offline xMarminq_

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Maybe
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