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I am definitively curious about how fast the game would be with smooth scrolling. On the CSE I remember that with some calculations, we determined that a smooth scrolling platformer would scroll at 20 FPS max horizontally due to the time it takes to redraw enemies, the character, erase them and draw the missing column of tiles. And that was in half-resolution mode. That number would drop around 8 FPS with animated tiles or vertical scrolling.
gfx_Tilemap( tilemap, offset_x, offset_y );
It is currently running at around 33-34 fps. The tilemap engine has no concept of scolling, it just redraws the whole thing depening on input offsets:
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