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Author Topic: Platformer V2  (Read 7651 times)

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Offline Jokeriske

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Re: Platformer V2
« Reply #15 on: May 07, 2016, 08:37:51 am »
Due to real life issues there will be some delay on development on this project, i will not abandon this but i need some space for real world stuff , ATM i have no clue for a storyline for this game, this is mainly a practice for this game engine.

Offline aeTIos

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Re: Platformer V2
« Reply #16 on: May 07, 2016, 08:39:16 am »
fwiw, platformers don't really need much more story than 'bad guy chase him'  :P. Good luck with your life issues, I'll be looking forward to see progress on this.

(Also. Feel free to post about your life issues in the safe haven if you want to talk about it. You know where to find it.)
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Offline Jokeriske

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Re: Platformer V2
« Reply #17 on: May 07, 2016, 08:40:55 am »
fwiw, platformers don't really need much more story than 'bad guy chase him'  :P. Good luck with your life issues, I'll be looking forward to see progress on this.

(Also. Feel free to post about your life issues in the safe haven if you want to talk about it. You know where to find it.)


thanks man :) , yeah i might do that i don't know yet, but thanks ;)

Offline xlibman

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Re: Platformer V2
« Reply #18 on: May 07, 2016, 04:34:13 pm »
Good luck with your life issues @Jokeriske. Is that why you haven't been on IRC much lately? Also good luck with this project in the future. :)


Also about what @aeTIos said, it's important. When we play a platformer we want to jump straight into action. We don't want gameplay to be interrupted every 3 second by text like in Mega Man X4 and we don't want to spend 5 minutes reading a wall of text after every single stage like in Super Paper Mario and Kirby Epic Yarn. So a simple story briefing is better in most cases.
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Offline Jokeriske

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Re: Platformer V2
« Reply #19 on: May 08, 2016, 11:22:05 am »
Good luck with your life issues @Jokeriske. Is that why you haven't been on IRC much lately? Also good luck with this project in the future. :)

yeah that's why i'm not much online. But it gets better ;) , thanks man :)

Offline xlibman

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Re: Platformer V2
« Reply #20 on: May 08, 2016, 03:44:02 pm »
Good to see things are better. Good luck :3=
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Offline alexgt

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Re: Platformer V2
« Reply #21 on: May 10, 2016, 02:02:59 am »
I hope things get better for you @Jokeriske. But wow I missed allot when I was gone! I didn't even know this existed
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Offline Jkolade936

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Re: Platformer V2
« Reply #22 on: May 12, 2016, 05:19:01 pm »
Yeah, I hope this goes well. You can always look to Vex for inspiration. :)
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Offline Jokeriske

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Re: Platformer V2
« Reply #23 on: May 15, 2016, 07:20:20 am »
Yeah, I hope this goes well. You can always look to Vex for inspiration. :)

Thanks! , recently i got into unreal engine , so i maybe can help Ben with Project Valhalla, so i will only work on this in the weekends or so, i dont know yet but we will see :D

Offline alexgt

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Re: Platformer V2
« Reply #24 on: May 15, 2016, 02:54:21 pm »
I started poking around Unreal engine and it is pretty cool but I am restraining myself because I need to actually get MinePrime working :P
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Re: Platformer V2
« Reply #25 on: May 15, 2016, 03:02:00 pm »
I started poking around Unreal engine and it is pretty cool but I am restraining myself because I need to actually get MinePrime working :P



is mineprime minecraft for a calculator? :p

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Re: Platformer V2
« Reply #26 on: May 15, 2016, 07:41:52 pm »
I started poking around Unreal engine and it is pretty cool but I am restraining myself because I need to actually get MinePrime working :P



is mineprime minecraft for a calculator? :p
Yep, it's 2D Minecraft for the HP Prime. See http://codewalr.us/404 for it
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Re: Platformer V2
« Reply #27 on: May 15, 2016, 07:50:12 pm »
Don't worry http://codewalr.us/404 doesn't take you to CW's 404 page :P
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Re: Platformer V2
« Reply #28 on: May 16, 2016, 08:11:20 am »
ohh lol :P

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Re: Platformer V2
« Reply #29 on: May 20, 2016, 06:37:46 pm »
Don't worry http://codewalr.us/404 doesn't take you to CW's 404 page :P
Haha sometimes I forget about the 404 not found pages. :P Kinda weird that it's the largest project topic on CW that got such ID, though... O.O
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