* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Recent Posts

Pages: [1] 2 3 ... 10
1
Media Talk / Re: Funny/awesome Youtube videos
« Last post by xlibman on Today at 03:40:21 am »
Samsung Galaxy Note 7 videos (totally legit I swear :P)



2
PC, Mac & Vintage Computers / Re: Programming Ideas
« Last post by xlibman on Yesterday at 07:03:35 pm »
Idea for either a programming or RPGMaking project, but it's NSFW due to being 420-related:

(click to show/hide)
3
Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by PT_ on Yesterday at 12:01:23 am »
4
Calc Projects, Programming & Tutorials / Re: Age of CEmpires I
« Last post by xlibman on January 15, 2018, 09:23:41 pm »
OMG, that speed! O.O How?
5
Calc Projects, Programming & Tutorials / Re: Age of CEmpires I ti-84+ce
« Last post by PT_ on January 15, 2018, 08:55:44 pm »
Hey @p2 you wanted 60fps right? Here you go:



 :love:
6
Web / Re: UniChat!
« Last post by _iPhoenix_ on January 15, 2018, 08:40:06 pm »
[double post because of huge update]

UniChat private chatrooms are done, and here's how they work:

When you go to the main page, https://legend-of-iphoenix.github.io/UniChatDemo/, you are automatically put into the default chat room! This is where we expect most of our users will be.

Just like IRC Channels, you can share room ("channel") names with each other. Each room has its own private list of online users and messages!

You can use the built-in hub, or the simple form on the main page, below the settings bar (it might be below the message bar on some devices).

Additionally, you can create a private chatroom using a button under settings, with a random key that is highly unlikely to be guessed by others.
7
Web / Re: UniChat!
« Last post by _iPhoenix_ on January 15, 2018, 03:41:05 pm »
There is some planned downtime for UniChat now, starting 2 hours ago and ending when I am done. (EDIT: I'm done!)

When it is over, you guys will have private chatrooms!

It's technically usable but very buggy; I'm here, in the default chatroom and in test, which is here.
8
Calc Projects, Programming & Tutorials / Re: Age of CEmpires I ti-84+ce
« Last post by p2 on January 15, 2018, 07:00:12 am »
I dont really know how ur game works, but I'd go for the following option:
- split houses in front (that can be overlapped by units - bottom half of house tiles) and back (that will overlap units - top half of tiles)
- draw background
- draw bottom tiles of houses
- draw units
- draw top tiles of houses
they should overlap each other and end up being accurate. Think this will work for you?
9
General Music Talk / Re: DJ releases Hardcore Spectrum Disorder music album
« Last post by Caleb Hansberry on January 14, 2018, 05:29:03 am »
I listened to it and really like some of the songs, especially Ultimate End 2017 and Rejection! I bought the album.

Kinda sad to not have an extended version of Frozen Danger, it's a cool sounding song.
10
PC, Mac & Vintage Computers / Re: Gateway to Legend
« Last post by 123outerme on January 14, 2018, 03:49:03 am »


I have successfully implemented my own home-grown (yet not really unique) pathfinding algorithm! Enemies 1 and 3, or the bird and the stone giant. The 2nd enemy, the specter, can walk through collision. They (mostly) take the shortest path to the player from their starting position, and do it pretty fast too! With 2 enemies utilizing the routine, and a 3rd one moving without it, I get an uncapped FPS of about 450, which I find very impressive.The algorithm I used was just a flash-fill that takes data from the eventmap and plots a path through without colliding with walls, although I may extend that to not collide with other things such as portals, spikes, etc.

I'm really proud of it, as in 8 hours I went from not knowing anything about pathfinding to implementing my own into my game. I'm glad I could get it to work and the euphoria after realizing it worked was gold.
Pages: [1] 2 3 ... 10

You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games