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Sorcery of Uvutu Closed Beta (SPOILERS)

b/[Completed] Sorcery of Uvutu (TI-84+/CSE) Started by 123outerme, December 28, 2015, 10:23:14 PM

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u/123outerme January 22, 2016, 11:47:58 AM
Quote from: DJ Omnimaga on January 22, 2016, 05:52:48 AM
I hope this update nor your post weren't your last in a while (especially considering CW staff were looking to expand their Elite Coders base, not remove Sorcery of Uvutu forums) >.< but if it isn't then I guess lowering the difficulty curve would be nice for later stages, especially the 3rd. I didn't have any issue with the first, but I had the experience bug, so perhaps things would be easier without the bug.
Like I said, I'm not quitting :) I found the jump from the first world to the second tough but doable, but from 2 to 3 is absolutely insane. And by the experience bug you mean your experience going negative? And is it not fixed in the latest build?
u/Dream of Omnimaga January 22, 2016, 05:03:55 PM
Yeah 2 to 3 was the issue. And yeah the exp bug was in the first beta I tried.
u/123outerme January 23, 2016, 07:40:50 PM
Quote from: DJ Omnimaga on January 22, 2016, 05:03:55 PM
Yeah 2 to 3 was the issue. And yeah the exp bug was in the first beta I tried.
So it's fixed for you now? It hasn't happened to me yet.
u/Dream of Omnimaga January 26, 2016, 07:41:10 AM
I need to check again actually. I was extremely busy lately so I haven't checked the forums as much >.< (I'M sure it was the last time I checked, though)
u/Unicorn January 26, 2016, 08:25:56 PM
So I'm gonna send the newest version to my calculator again. Is it still the mediafire link you gave us , @123outerme ?
u/123outerme January 27, 2016, 12:51:25 AM
Quote from: Unicorn on January 26, 2016, 08:25:56 PM
So I'm gonna send the newest version to my calculator again. Is it still the mediafire link you gave us , @123outerme ?
Yup.
Quote from: DJ Omnimaga on January 26, 2016, 07:41:10 AM
I need to check again actually. I was extremely busy lately so I haven't checked the forums as much >.< (I'M sure it was the last time I checked, though)
Ok. It didn't happen to me, even when I was testing with an earlier build, but I'm not sure which build I was testing and whether or not I fixed it in that build.
u/Dream of Omnimaga January 27, 2016, 04:53:41 AM
Either way, I'M redownloading the game on my calculator now to be sure, since I want to play some Sorcery of Uvutu again :3=
u/123outerme January 27, 2016, 04:58:26 AM
Quote from: DJ Omnimaga on January 27, 2016, 04:53:41 AM
Either way, I'M redownloading the game on my calculator now to be sure, since I want to play some Sorcery of Uvutu again :3=
Ok. Let me know if you find it again, and I'll figure out the problem and fix it.
u/Dream of Omnimaga January 27, 2016, 05:04:44 AM
By the way, the latest download is from early January, right? I resent the game to my calc but the most recent version you sent me is v0.5b Updated (not the first v0.5 but the second one)

EDIT: I guess not @123outerme because the last version you PMed me gives me an ERR:DATA TYPE after the title screen appeared, and it Goto on If L1
DelVar 1
End
Last Edit: January 27, 2016, 05:09:06 AM by DJ Omnimaga
u/Unicorn January 27, 2016, 06:23:35 AM
Yup, I got the same error @123outerme

Though I feel like we could fix it ourselves...

Also, I get an ERROR: NONREAL ANSWERS when fighting

EDIT: Ok, so fighting ants doesn't give the error, maybe its just rats...
Last Edit: January 27, 2016, 06:34:26 AM by Unicorn
u/123outerme January 27, 2016, 06:09:57 PM
Quote from: DJ Omnimaga on January 27, 2016, 05:04:44 AM
By the way, the latest download is from early January, right? I resent the game to my calc but the most recent version you sent me is v0.5b Updated (not the first v0.5 but the second one)

EDIT: I guess not because the last version you PMed me gives me an ERR:DATA TYPE after the title screen appeared, and it Goto on If L1
DelVar 1
End
Quote from: Unicorn on January 27, 2016, 06:23:35 AM
Yup, I got the same error

Though I feel like we could fix it ourselves...

Also, I get an ERROR: NONREAL ANSWERS when fighting

EDIT: Ok, so fighting ants doesn't give the error, maybe its just rats...

I just sent both of you 0.6b, which I've tested and it fixes this bug, as well as lowering the difficulty curve.
u/Unicorn January 27, 2016, 06:33:13 PM
Bug: If you have enough coins to upgrade your slice and you go in and upgrade it, the guy says that you can upgrade as much as you want, even if you have no coins, unless you leave the building
u/Dream of Omnimaga January 27, 2016, 08:33:29 PM
I'll try the new version now.

EDIT: What is SOUVUTUS.8xp? The readme doesn't mention it at all anywhere.


EDIT: Bug report @123outerme : When I exit the menu after accessing the items menu, I get an ERR:UNDEFINED



EDIT 2: The experience bug is still there. D:
Last Edit: January 27, 2016, 09:58:12 PM by DJ Omnimaga
u/123outerme January 28, 2016, 01:16:25 AM
Quote from: DJ Omnimaga on January 27, 2016, 08:33:29 PM
I'll try the new version now.

EDIT: What is SOUVUTUS.8xp? The readme doesn't mention it at all anywhere.


EDIT: Bug report @123outerme : When I exit the menu after accessing the items menu, I get an ERR:UNDEFINED



EDIT 2: The experience bug is still there. D:
Thanks for the reports, I'll look into that. SOUVUTUS is the subprogram used for handling map data. That's all it does, and it must be in RAM. The HELP menu ingame tells you this as well, just in case.
Edit: Fixed the crashing bug, so just redownload it. I'll have to take a longer look for the Exp bug, but I wanted to get this fix out fast.
Last Edit: January 28, 2016, 01:22:06 AM by 123outerme
u/Dream of Omnimaga January 28, 2016, 01:30:41 AM
Ah ok thanks. Also do you have any idea why the experience bug still happens? Once I visited the Dragon's Den and fought a few enemies, they give fewer and fewer experience (20-10 at first, then later 10-5) and then in the Plain Plains they start giving 30 exp every fight instead of like 20.

If experience is calculated based on your level, then perhaps you could show what formulas you use for experience in case you did something wrong? Or you could switch to fixed exp rewards (eg an enemy of a certain strength will give 20 exp regardless of if you are level 1 or 99) and divide the amount based on your current level (if the final result is under 1 then the program just sets it to 1 by default)
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